Uziyahu--IDF 0 Posted September 2, 2003 Can someone modify the M2 .50 MG's in GFX707's ( www.fortress-ofp.com ) MG Pack so that stupid light doesn't come on when A.I. are manning it, since there is no scripting work-around for this, that I (and this forum) seems to know of? If couldn't override the inherited attributes of the default M2, maybe you could put a script in it, activated by an init entry, that would ... ah, hell, I dunno. What about modding the model so that the light isn't there? The light is fine for a base, but not good for a unit in the field. Share this post Link to post Share on other sites
colonel_klink 0 Posted September 2, 2003 I used the following to extinguish the lights on a Hawk missile launcher: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // 0 or "" entries turns off night lights class Reflectors { class Left { color[] = {0, 0, 0, 0}; ambient[] = {0, 0, 0, 0}; position = ""; direction = ""; hitpoint = ""; selection = ""; size = 0.0; brightness = 0.0; }; class Right { color[] = {0, 0, 0, 0}; ambient[] = {0, 0, 0, 0}; position = ""; direction = ""; hitpoint = ""; selection = ""; size = 0.0; brightness = 0.0; }; }; Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted September 2, 2003 Thanks! I'll give it a try. turn off light on M2 turn off M2 light turning off light on M2 turning off M2 light Share this post Link to post Share on other sites