hardrock 1 Posted August 24, 2003 I was thinking of improving a new global ILS technology: it's based on 3 arrays: - ILSOBJ carries the carrier object, if it's a base, it's objNull - ILSDIR carries the relative direction of the runway to the carrier if it's a base it carries the absolute direction of the runway - ILSPOS if it's a carrier, that contains the relative position of a point on the beginning of the runway if it's a base, it contains the absolute position of this point you can see that point on the graphics below the first 3 (6 if you take both directions 360 and 180) entries in those 3 arrays are predefined, the islands EVERON,MALDEN and NOGOVA if now somebody wants to add a base or a carrier addon, he just hast to put this in init.sqs: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ILSOBJ=ILSOBJ+[mycarrier] ILSDIR=ILSDIR+[mydirection] ILSPOS=ILSPOS+[[myxpos],[myypos],[myzpos]] but because of this global method without TAGs it had to be improved together with other addon makers, so what do you think of it? plane addons now had to have that in their init: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?(count ILSOBJ)>3 : add actionmenuentries for carriers and airbases These actionmenu entries call another script (ILS.sqs): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_plane=_this select 0 _carrier=_this select 1 _dir=_this select 2 _pos=_this select 3 ?(_carrier==objNull) : goto "startILS" Here some code to slow down and stop the carrier #startILS Here had to be the (individual) code that activates the ILS for the plane ?(Plane is landed) : speedup Carrier so please addon makers give your comments to this idea Share this post Link to post Share on other sites
One 0 Posted August 24, 2003 I don't think worrying about how to land a plane on a carrier right now is a priority........ ........you gotta figure out how to make a good carrier in the first place dammit Share this post Link to post Share on other sites
lpdotcom 0 Posted August 24, 2003 I don't think worrying about how to land a plane on a carrier right now is a priority................you gotta figure out how to make a good carrier in the first place dammit Don't be so harsh, I think that an ILS system could be of great utility. edit: could you create a demo mission? Share this post Link to post Share on other sites
hardrock 1 Posted August 24, 2003 @one: I know there's still no good carrier addon, but if anyone makes a plane addon he could use this feature to make it compatible with all upcoming carrier and plane addons maybe you saw that this system is also for islands editors who could add there static non-carrier runway I'll look to make a demo-mission Share this post Link to post Share on other sites
coporal_punishment 0 Posted August 24, 2003 How about the Falklands carrier the HMS Hermies I quite like the idea though Share this post Link to post Share on other sites
acidcrash 0 Posted August 24, 2003 someone already made a basic sort of ILS, "take off tim" or something (its on OFPEC) but it worked in SP only Share this post Link to post Share on other sites