Xavior Peters 0 Posted December 25, 2024 I am making a game mode for friends where 2 teams fight and have to protect a "VIP". There are unlimited lives but if the "VIP" dies the team loses. For the activation I got "call BIS_fnc_endMission;" but I cannot figure out the trigger. What could I do that would make the game mode work without too much Zeusing? Share this post Link to post Share on other sites
pierremgi 4906 Posted December 26, 2024 name your VIP add a trigger with condition: ! alive nameOfYourVIPHere On act: ["friendlyFire", false] call BIS_fnc_endMission; 1 Share this post Link to post Share on other sites