Jump to content

Recommended Posts

I am making a game mode for friends where 2 teams fight and have to protect a "VIP". There are unlimited lives but if the "VIP" dies the team loses. For the activation I got "call BIS_fnc_endMission;" but I cannot figure out the trigger. What could I do that would make the game mode work without too much Zeusing? 

Share this post


Link to post
Share on other sites

name your VIP

add a trigger with condition:
! alive nameOfYourVIPHere

On act: ["friendlyFire", false] call BIS_fnc_endMission;

 

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×