Kosmo_ 43 Posted December 7 Dynamic Composition of formations varies from mission to mission. Various group types including aerial and artillery units. Persistent Conquered areas are saved to next mission. Map control affects formation morale and supply situation. Customizable Fight in a quick skirmish, decisive battle or grand campaign with different factions. Command or be commanded by HIVE AI, with adjustable difficulty. Notes *Scale is 1000m, 2000m or 3000m of area radius with 15, 30 or 45 groups per side. *Faction must have an cfgGroups configuration. *Terrain needs to have location data, terrain can be changed by changing file name. Eg: .Takistan > .Zargabad Installation Place unpacked folder in missions directory. Download https://www.moddb.com/games/arma-2-combined-operations/addons/sp-hive-battle-generators HIVE AI Script https://forums.bohemia.net/forums/topic/290822-hive_ai/ 1 Share this post Link to post Share on other sites
Kosmo_ 43 Posted December 8 Update 08/12 Fixed issue with profile namespace variables. When first started on fresh player profile the selection for "size" was actually a number, not a string as is expected. Fixed. For some reason BIS_fnc_getFactions was not getting BAF. Added it manually now. Fixed incorrect endings screens. Adjusted victory conditions, is now 2x force and 50% of areas. Fixed time not resetting when flushing map data. Update 09/12 Fixed music sometimes playing double. Changed ending descriptions. Reduced group count from 20,40 and 60 to 15, 30 and 45. Crewmen of unused side are now deleted instead of only their vehicle. Removed strongpoint location types from arrays. Update 10/12 Fixed ambulance, mortar and artillery BIS_fnc_findSafePos default position, was incorrect. Made all side units playable, not only squad leaders Added notification about immediate victory timer Fixed drawing of saved locations, now includes "NameCity" Removed redundant "StrongpointArea" strings Update 11/12 HIVE_SPAWNING name of marker 2 is marker + _2 Markers text is now removed on game start Victory timer now triggered when one side remains Renamed victory timer to conquest timer Removed redefining guer faction in side select Added motorized_mtp to motorized formations Define guer faction if undefined 1 Share this post Link to post Share on other sites
dalber24 165 Posted December 9 Another jewel for the crown! congratulations on the release! This is a great addition, this will be very useful to generate good fights!, without having to go crazy with waypoints, markers, etc, etc. PD: And with updates included!, impressive...💪 Cheers!!! 1 Share this post Link to post Share on other sites