Jump to content

Recommended Posts

s2S3nSl.jpeg

Dynamic

  • Composition of formations varies from mission to mission.
  • Various group types including aerial and artillery units.

 

Persistent

  • Conquered areas are saved to next mission.
  • Map control affects formation morale and supply situation.

 

Customizable

  • Fight in a quick skirmish, decisive battle or grand campaign with different factions.
  • Command or be commanded by HIVE AI, with adjustable difficulty.

 

Notes

*Scale is 1000m, 2000m or 3000m of area radius with 15, 30 or 45 groups per side.

*Faction must have an cfgGroups configuration.

*Terrain needs to have location data, terrain can be changed by changing file name. Eg: .Takistan > .Zargabad

 

Installation

Place unpacked folder in missions directory.

 

Download

https://www.moddb.com/games/arma-2-combined-operations/addons/sp-hive-battle-generators

 

HIVE AI Script

https://forums.bohemia.net/forums/topic/290822-hive_ai/

 

  • Thanks 1

Share this post


Link to post
Share on other sites

Update 08/12

  • Fixed issue with profile namespace variables.
  • When first started on fresh player profile the selection for "size" was actually a number, not a string as is expected. Fixed.
  • For some reason BIS_fnc_getFactions was not getting BAF. Added it manually now.
  • Fixed incorrect endings screens.
  • Adjusted victory conditions, is now 2x force and 50% of areas.
  • Fixed time not resetting when flushing map data.

 

Update 09/12

  • Fixed music sometimes playing double.
  • Changed ending descriptions.
  • Reduced group count from 20,40 and 60 to 15, 30 and 45.
  • Crewmen of unused side are now deleted instead of only their vehicle.
  • Removed strongpoint location types from arrays.

 

Update 10/12

  • Fixed ambulance, mortar and artillery BIS_fnc_findSafePos default position, was incorrect.
  • Made all side units playable, not only squad leaders
  • Added notification about immediate victory timer
  • Fixed drawing of saved locations, now includes "NameCity"
  • Removed redundant "StrongpointArea" strings

 

Update 11/12

  • HIVE_SPAWNING name of marker 2 is marker + _2
  • Markers text is now removed on game start
  • Victory timer now triggered when one side remains
  • Renamed victory timer to conquest timer
  • Removed redefining guer faction in side select
  • Added motorized_mtp to motorized formations
  • Define guer faction if undefined
  • Like 1

Share this post


Link to post
Share on other sites

FrTi1eg.jpeg   Another jewel for the crown!:slayer: congratulations on the release!:yay:  This is a great addition, this will be very useful to generate good fights!, without having to go crazy with waypoints, markers, etc, etc.



PD: And with updates included!, impressive...💪

Cheers!!! :rthumb:

  • Thanks 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×