Nexo Ton 0 Posted December 1 Hey everyone, I’m trying to script either of the following in Arma 3 - VR Editor: AI Sniper: Spawn an AI with a loaded sniper rifle 50m away at 0° from the Player. Have it shoot one LRR (Sniper) shot in the air, wait 3 seconds, then despawn. Repeat this every 15°, increasing distance by 50m after completing a full 360° circle, until 3000m. or- Simulated Shots: Otherwise play sniper shot sounds from the same positions and directions without using an AI. I'm not that experienced with Arma's scripting engine, but tried both with the help of ChatGPT. While spawning the AIs worked, I can’t get them to fire reliably, they always reload first but then don't shoot. The AI sound simulation also doesn't play a sound at all. Any help or examples would be appreciated. In case anyone wonders, I tried the AI Sound like this: [] spawn { // Settings private _playerPos = getPos player; private _minDistance = 50; private _maxDistance = 3000; private _distanceStep = 50; private _angleStep = 15; private _sound = "A3_Sounds_F_Mark_Weapons_LRR_SingleShot"; // Sniper shot sound // Main logic for [{private _distance = _minDistance}, {_distance <= _maxDistance}, {_distance = _distance + _distanceStep}] do { for [{private _angle = 0}, {_angle < 360}, {_angle = _angle + _angleStep}] do { // Calculate position and angle in radians private _angleRad = _angle * (pi / 180); private _xOffset = _distance * cos _angleRad; private _yOffset = _distance * sin _angleRad; private _shotPos = [ (_playerPos select 0) + _xOffset, (_playerPos select 1) + _yOffset, (_playerPos select 2) ]; // Notify about the simulated shot player globalChat format ["Simulating sniper shot at Distance: %1m, Angle: %2°", _distance, _angle]; // Play the sniper shot sound playSound3D [_sound, objNull, false, _shotPos, 1, 1, 500]; // Simulate sniper shot player globalChat "Sniper shot sound played."; // Delay before next sound sleep 3; // Wait 3 seconds before the next shot }; }; // Completion message player globalChat "Simulation completed!"; hint "Simulation completed!"; }; Share this post Link to post Share on other sites
Joe98 92 Posted December 2 You can simulate bullets landing around you. In my testing I started with smoke grenades landing around me because I can see the smoke. Then I switched to night time and tried flares instead. Once I figured that out, I switched to mortars. Very scary! Then I tried other types of ammo and it all works. Then I switched to bullets . A rain of bullets can kill you. Is that what you are after? . 1 Share this post Link to post Share on other sites
mikey74 186 Posted December 2 Not sure I get wat you want here. Here is a script of a sniper firing all around player without hitting him. mark being the name given to sniper. Spoiler [mark] spawn { params ["_marksman"]; _logic = createGroup west createUnit ["Logic", [0,0,0], [], 0, "NONE"]; while {alive _marksman} do { _random_Position = (getpos player) vectorAdd [(1 + random 3), (1 + random 3), (1.75 + random 3)]; //_logic action ["useWeapon", player, player, 0]; // player fires single shot _marksman setUnitPos "MIDDLE"; _marksman doWatch _random_Position; _marksman setBehaviour "COMBAT";//doTarget player; //isWeaponLowered = weaponLowered player; waitUntil {!(weaponLowered _marksman)}; sleep 1; _logic action ["UseWeapon", _marksman, _marksman, 1]; sleep (5 + random 5); }; }; 1 Share this post Link to post Share on other sites