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Checked this out today, pretty cool work! However, I'm having an issue getting any waypoints assigned by the HIVE_AI.

 

I followed your manual from the google drive and was able to generate an AO and get troops spawning in for WEST and EAST.  But a script error pops up soon after starting the mission and none of the spawned units move. Something about line 22 of HIVE_TAC_WEST.sqf and/or HIVE_TAC_EAST.sqf:

 

https://imgur.com/AyENPR9

 

Any idea what I done wrong? 

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1 hour ago, MCP91 said:

Checked this out today, pretty cool work! However, I'm having an issue getting any waypoints assigned by the HIVE_AI.

 

I followed your manual from the google drive and was able to generate an AO and get troops spawning in for WEST and EAST.  But a script error pops up soon after starting the mission and none of the spawned units move. Something about line 22 of HIVE_TAC_WEST.sqf and/or HIVE_TAC_EAST.sqf:

 

https://imgur.com/AyENPR9

 

Any idea what I done wrong? 

Hello, are there location markers in the AO? They should have circle markers drawn around them. If you posted the mission file I could take a better look.

Edit: Think I found the culprit, in manual it says the area radius is HIVE_AO size "b" even though it is supposed to say size "a". Updated the manual

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11 hours ago, Kosmo_ said:

Hello, are there location markers in the AO? They should have circle markers drawn around them. If you posted the mission file I could take a better look.

Edit: Think I found the culprit, in manual it says the area radius is HIVE_AO size "b" even though it is supposed to say size "a". Updated the manual

 

Thanks for the reply!

 

Weirdly enough I just tried the exact same markers, HIVE files, factions, etc. on a vanilla map (Stratis), and it all works fine. The original map I was having issues with is Lybor (Winter). Perhaps there is some error with that map's location names, and it isn't being picked up properly by the HIVE script?

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Hi I briefly tried the Mission version and since the AIO was around a peninsula area- allota of the move waypoints (i was playing subordinate soldier role) were out at Sea

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10 hours ago, MCP91 said:

 

Thanks for the reply!

 

Weirdly enough I just tried the exact same markers, HIVE files, factions, etc. on a vanilla map (Stratis), and it all works fine. The original map I was having issues with is Lybor (Winter). Perhaps there is some error with that map's location names, and it isn't being picked up properly by the HIVE script?

Manual page 6:

 

● HIVE_LARGE = ["NameCityCapital", "NameCity"];
                ○ The location types to to have 750 area radius.
● HIVE_MEDIUM = ["NameLocal", "Hill"];
                ○ The location types to to have 500 area radius.
● HIVE_SMALL = ["NameVillage"];
                ○ The location types to to have 250 area radius.

 

If there aren't the previous location markers then yes it won't work. More information on locations: https://community.bistudio.com/wiki/Location

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9 hours ago, froggyluv said:

Hi I briefly tried the Mission version and since the AIO was around a peninsula area- allota of the move waypoints (i was playing subordinate soldier role) were out at Sea

Do you mean the battle generator? Can you post more details into it's dedicated thread

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