MCP91 1 Posted December 21, 2024 Checked this out today, pretty cool work! However, I'm having an issue getting any waypoints assigned by the HIVE_AI. I followed your manual from the google drive and was able to generate an AO and get troops spawning in for WEST and EAST. But a script error pops up soon after starting the mission and none of the spawned units move. Something about line 22 of HIVE_TAC_WEST.sqf and/or HIVE_TAC_EAST.sqf: https://imgur.com/AyENPR9 Any idea what I done wrong? 1 Share this post Link to post Share on other sites
Kosmo_ 43 Posted December 21, 2024 1 hour ago, MCP91 said: Checked this out today, pretty cool work! However, I'm having an issue getting any waypoints assigned by the HIVE_AI. I followed your manual from the google drive and was able to generate an AO and get troops spawning in for WEST and EAST. But a script error pops up soon after starting the mission and none of the spawned units move. Something about line 22 of HIVE_TAC_WEST.sqf and/or HIVE_TAC_EAST.sqf: https://imgur.com/AyENPR9 Any idea what I done wrong? Hello, are there location markers in the AO? They should have circle markers drawn around them. If you posted the mission file I could take a better look. Edit: Think I found the culprit, in manual it says the area radius is HIVE_AO size "b" even though it is supposed to say size "a". Updated the manual 1 Share this post Link to post Share on other sites
MCP91 1 Posted December 21, 2024 11 hours ago, Kosmo_ said: Hello, are there location markers in the AO? They should have circle markers drawn around them. If you posted the mission file I could take a better look. Edit: Think I found the culprit, in manual it says the area radius is HIVE_AO size "b" even though it is supposed to say size "a". Updated the manual Thanks for the reply! Weirdly enough I just tried the exact same markers, HIVE files, factions, etc. on a vanilla map (Stratis), and it all works fine. The original map I was having issues with is Lybor (Winter). Perhaps there is some error with that map's location names, and it isn't being picked up properly by the HIVE script? Share this post Link to post Share on other sites
froggyluv 2136 Posted December 21, 2024 Hi I briefly tried the Mission version and since the AIO was around a peninsula area- allota of the move waypoints (i was playing subordinate soldier role) were out at Sea Share this post Link to post Share on other sites
Kosmo_ 43 Posted December 22, 2024 10 hours ago, MCP91 said: Thanks for the reply! Weirdly enough I just tried the exact same markers, HIVE files, factions, etc. on a vanilla map (Stratis), and it all works fine. The original map I was having issues with is Lybor (Winter). Perhaps there is some error with that map's location names, and it isn't being picked up properly by the HIVE script? Manual page 6: ● HIVE_LARGE = ["NameCityCapital", "NameCity"]; ○ The location types to to have 750 area radius. ● HIVE_MEDIUM = ["NameLocal", "Hill"]; ○ The location types to to have 500 area radius. ● HIVE_SMALL = ["NameVillage"]; ○ The location types to to have 250 area radius. If there aren't the previous location markers then yes it won't work. More information on locations: https://community.bistudio.com/wiki/Location Share this post Link to post Share on other sites
Kosmo_ 43 Posted December 22, 2024 9 hours ago, froggyluv said: Hi I briefly tried the Mission version and since the AIO was around a peninsula area- allota of the move waypoints (i was playing subordinate soldier role) were out at Sea Do you mean the battle generator? Can you post more details into it's dedicated thread Share this post Link to post Share on other sites
Dragonfun 0 Posted December 30, 2024 Found a typo in the manual. "Formations have variety in their composition, 25% of overall groups will be 'infantry' and 25% will have completely random groups from all group types excluding formation type." The first "25%" should be 75% if I'm not mistaken. Hopefully this clears away the confusion and that the manual gets fixed. Share this post Link to post Share on other sites
Kosmo_ 43 Posted December 30, 2024 2 hours ago, Dragonfun said: Found a typo in the manual. "Formations have variety in their composition, 25% of overall groups will be 'infantry' and 25% will have completely random groups from all group types excluding formation type." The first "25%" should be 75% if I'm not mistaken. Hopefully this clears away the confusion and that the manual gets fixed. Hi. No it is not a typo, formation which are not "infantry" type will have groups mostly consisting of their formation type groups. So "Motorized" formation will have 50% motorized groups, 25% random group type and 25% infantry groups. Share this post Link to post Share on other sites