BrokenGautlen 0 Posted Monday at 11:46 PM Hello, I've been working on some big cannon. I made a script for it. Figured out how to make a dust wave after it's fired but I can't really figure out how to make some sort of wing of smoke that spread from the muzzle. And well, a projectile trail that will fade eventually, like a trails from Halo's SRS99 rifles. For dust wave I used setParticle, setParticleCircle and all that. I tried tweaking every possible number and parameters but it... Doesn't seem to rotate on 90 degrees as I need. #EDIT Figured out some kind of "trail" effect using explosion effect. Still have no idea how to make a vertical ring of smoke. _trail = "#particlesource" createVehicleLocal (getPos _canonfire); _trail setParticleCircle [0, [0, 0, -3]]; _trail setParticleRandom [10, [0.25, 0.25, 0], [0, 0, 0], 0, 0.1, [0, 0, 0, 0.1], 0, 0]; _trail setParticleParams [["\A3\data_f\cl_exp", 1, 0, 1], "", "Billboard", 1, 3, [0, 0, 0], [0, 0, 0], 7, 6.35, 5, 0, [15,11,7,3], [[1, 1, 1, 1]], [0.05], 1, 0, "", "", _trail]; _trail setDropInterval 0.001; _trail attachTo [_canonfire, [0,0,0]]; Share this post Link to post Share on other sites