Faron 12 Posted November 12, 2024 Hello there, I want to delete a preplaced locked map object. Basically I wanted to put a destroy task on an antenna. Therefore I created a new destroy slot and created a new antenna object, which I linked to the destroy slot (works fine). Now I want to replace the locked antenna with my newly created one. I've had the idea to place a trigger at the objects position, make it trigger only for AntennaR404_01 objects and have it to delete those. I tried to achieve this by modifying the trigger's onActivate. class TriggerTest_Class: SCR_ScenarioFrameworkTriggerEntity { override void OnActivate(IEntity ent) { SCR_EntityHelper.DeleteEntityAndChildren(ent); } }; This is giving me some kind of null pointer exception Quote Virtual Machine Exception Reason: NULL pointer to instance Class: 'SCR_ScenarioFrameworkTriggerCountdownDisplay' Function: 'DisplayStartDraw' Stack trace: Scripts/Game/UI/ScenarioFramework/SCR_ScenarioFrameworkTriggerCountdownDisplay.c:23 Function DisplayStartDraw I'm quite experienced in scripting in Arma 3, yet Reforger is totally confusing me. How is this working? The more I read within the Arma Reforger Script API the more desperate I get. Share this post Link to post Share on other sites