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George_Smiley

Pilot size in heli models... ( somethign seems really off ...)

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I am not sure where to post this so here will do I guess.

 

Yesterday I compared the Oh-6 ( from the Unsung Mod ) to the Pawnee/Humming bird. 

I placed them side by side and inspected them. To me they look almost the same size.

My pilot figure stands the same height against both vehicles.  They look the same size...

 

BUT.

 

When I got into the Pawnee/Hummingbird all that changes.

 

In the Pawnee/Humming Bird the pilots eye level is WAY TOO HIGH,

if you look left while bank turning hard you will be staring at the door frame.

( this is really really bad... )

 

In the Oh-6 the pilots eye level is lower than the door frame and consequently

when looking left you can see UNDER the door frame.  GOOD.

 

You can see this problem in third person and in first.  From inside the vehicle and outside.

 

So how did this pass quality control ?

 

In the Pawnee/Humming bird the pilot is either too BIG or the vehicle is TOO SMALL.

Either way it looks and feels WRONG.

 

In the OH-6 ( Unsung ), it feels GOOD.  The pilot size and vehicle size are complimentary.

 

( This problem with the Pawnee/Humming bird has always made me vaguely concerned but I never

had anything to compare it too in game. and I just thought I was being picky... so I just sucked it up. )

 

Then I then went back to ArmA 2 OA and got in the AH-6 and yes, it's OK. 

I can look left out the door while banking no problem.  Feels good. ArmA 2 -Mod=@Still_Rocking.

 

Also the pilots FOV :

 

In the OH-6 the FOV is good. From standing next to the heli to sitting in it I feel that  it is "real", sane, normal.

 

In the Humming BIrd the pilots FOV is zoomed in slightly.  ( ???? WTF... ) 

 

Being particular about FOV while flying I tend to take note of changes.

Obviously the standing character model and the sitting in the heli character model

are two separate models and have two separate FoV's.  Why they would be different... ?

This to me is a basic modelling consistency issue and should have been sorted out

back in the very beginning.  

( another example is looking down the sights of a weapon, and the FoV changes... *eye roll * ...)

 

I shake my head.  This is so dumb. 

Yes, a strong word, but having created the THIRD iteration of the SAME GAME.

You would think that certain things would be nailed down.

 

and no, I do not think this is trivial thing. I think it is quite stupid and should have been fixed long ago.

( let me guess it's been talked to death and I missed the party. )

 

It makes me sad to see such a basic problem. It's a massive step backwards in quality. 

 

The upside is the OH-6 works fine . :- )  Yey !

 

George.

 

 

 

 

 

 

 

 

 

 

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ha I didn't think this was going to get any traction but...

 

I went back to check my findings... and there is some weird stuff going on with the models.

( none of this would be a big deal if my view out of the the Humming Bird was not clipped

by the door frame. ...)

 

So yeah, just what is going on here?

 

The Ah-9 looks too small for the characters models. and the Oh-6 looks like the characters has

sunk into the seats...

 

And this is where I get crabby about "modeling". in a "world" there should be uniform height.

1000mm is the same regardless of where you are in the world. On the ground or in a vehicle.

Having two separate modelling worlds with different UNIT measurements  is daft.

(  Third person, first person, inside a vehicle etc... )

 

So either the Pilot model is too BIG or the Heli model is too SMALL, either way there is something wrong.

It's just nuts. 

 

Have fun !

 

:- )

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I have worse news for you. Many vehicles and even buildings do not have the right scale compared to the human model. I try to accept it, but yes, it is quite annoying.

 

You can see the same effect if you're for instance in one of those Zamak trucks as a driver. I can be hard to look out the windows and the vehicle feels extremely cramped (the driver head touches the ceiling). Another example is if you sit with your team in the back of an APC/IVF it is extremely cramped if you look around at your team mates. I realize that these vehicles don't have much room, but it can be clearly seen that the people (and their equipment, which is hidden in the game while being a passenger) don't fit properly.

 

As a sidenote, even though the vehicle size complaints are legit, one has to realize that 3d games use a lot of trickery, so you can't say 1000mm is 1000mm anywhere in a game world for any game. For instance, the Arma 3 land masses that are based on real terrains are shrunken on purpose, so that immediately raises the question of what for instance 50km/h means in the game.

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8 hours ago, joostsidy said:

I have worse news for you. Many vehicles and even buildings do not have the right scale compared to the human model. I try to accept it, but yes, it is quite annoying.

 

You can see the same effect if you're for instance in one of those Zamak trucks as a driver. I can be hard to look out the windows and the vehicle feels extremely cramped (the driver head touches the ceiling). Another example is if you sit with your team in the back of an APC/IVF it is extremely cramped if you look around at your team mates. I realize that these vehicles don't have much room, but it can be clearly seen that the people (and their equipment, which is hidden in the game while being a passenger) don't fit properly.

 

As a sidenote, even though the vehicle size complaints are legit, one has to realize that 3d games use a lot of trickery, so you can't say 1000mm is 1000mm anywhere in a game world for any game. For instance, the Arma 3 land masses that are based on real terrains are shrunken on purpose, so that immediately raises the question of what for instance 50km/h means in the game.

 

 

Ugh.

 

It's the stupid model makers. They probably never did basic Technical Drawing, and probably "traced" diagrams to make models etc etc

If all these models etc were made using a decent CAD program in mm... with consistency across the world. Hecking darn.

 

Which is one of the reasons why I am not keen on learning Oxygen. or whatever the "model" makers use. 

 

This is so daft. I guess the human model department and the vehicle department will not agree on a standard unit....

 

The more I look at People sitting in the Humming bird the more they look laughable too big... * eye roll *

 

I am glad the Unsung Oh-6 and occupants looks acceptable. There is that small mercy.

 

Thanks for the input.

 

:-  )

 

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