silentgun 0 Posted Sunday at 04:21 AM any mod could let 1 polit to lock the target without a guner in attack helicopter Share this post Link to post Share on other sites
Gunter Severloh 4048 Posted Sunday at 12:33 PM Are you asking a question or making a statement? any with ----> A and polit ----> pilot, guner is gunner and add a . at the end. Your either a kid who cant or is to lazy to spell or English isn't your native language, hate to be a grammar Nazi and no pun intended but i cant stand incorrect and undone punctuation. Regardless try this method, no mod needed, so do this: 1. You fly the heli as the pilot, set the fire to manual fire through the action menu. 2. Command ai to get into the gunner's seat, when your up in the air, looking for targets, command him press F2, then 3-2 to bring up the targets list, choose from the list of targets look at their distance and direction, then choose missiles that lock. 3. Line up the heli when you get a lock you either fire as the pilot, or if your not using manual fire tell the AI to 3-1 fire! Share this post Link to post Share on other sites
silentgun 0 Posted Sunday at 05:21 PM 4 hours ago, Gunter Severloh said: Are you asking a question or making a statement? any with ----> A and polit ----> pilot, guner is gunner and add a . at the end. Your either a kid who cant or is to lazy to spell or English isn't your native language, hate to be a grammar Nazi and no pun intended but i cant stand incorrect and undone punctuation. Regardless try this method, no mod needed, so do this: 1. You fly the heli as the pilot, set the fire to manual fire through the action menu. 2. Command ai to get into the gunner's seat, when your up in the air, looking for targets, command him press F2, then 3-2 to bring up the targets list, choose from the list of targets look at their distance and direction, then choose missiles that lock. 3. Line up the heli when you get a lock you either fire as the pilot, or if your not using manual fire tell the AI to 3-1 fire! Sorry, it's true that English is not my native language. I'm a Chinese, I apologize for my poor english. I think I have‘t made my point clear enough to lead to your misunderstanding. what I mean is that there is no AI gunner, just one pilot, in pilot seat, how to lock the target, or any mod could implementing this function? Many years ago, when I play Flashpoint Cold War Crisis campaign, my favorite thing to do is infiltrate the enemy's base alone and steal the Mi-24 Hind and release the AT missiles to tanks, and today when I play arma 3 and find that I can't lock the target when I flying the Mi-48, I know it's more realistic, but I still miss the feeling of fighting alone in a Gunship. Share this post Link to post Share on other sites
Gunter Severloh 4048 Posted Sunday at 10:44 PM No worries, idk of any mod offhand that will allow you to fly a helicopter and lock on targets without ai as gunner, have you tried setting it to manual fire and targeting that way by putting your target reticle on the targets? Share this post Link to post Share on other sites
silentgun 0 Posted Tuesday at 01:47 PM On 11/4/2024 at 6:44 AM, Gunter Severloh said: No worries, idk of any mod offhand that will allow you to fly a helicopter and lock on targets without ai as gunner, have you tried setting it to manual fire and targeting that way by putting your target reticle on the targets? Yes, I try both Mi-48 and AH-99 in manual fire, can not lock target without a ai gunner Share this post Link to post Share on other sites
pierremgi 4840 Posted 12 hours ago On the other hand, you can create an AI gunner by script, each time you board a helo as pilot, and delete it once disembarked. Test: in init field of a MI-48 (or else) this addEventHandler ["GetIn", { params ["_veh","_role","_unit","_turret"]; if (driver _veh == _unit && isNull gunner _veh) then { private _gunner = group _unit createUnit [typeOf _unit,[0,0,0],[],0,"none"]; _gunner moveInGunner _veh; _unit setVariable ["tempGunner",_gunner]; }; }]; this addEventHandler ["GetOut", { params ["_veh","_role","_unit"]; if (!isNull (_unit getVariable ["tempGunner",objNull])) then { _veh deleteVehicleCrew gunner _veh; }; }]; Share this post Link to post Share on other sites