h4wek 43 Posted October 28 REquest to Bi DEV department = please make additional parameter for weapon config like factor of change init bullet speed operate on magazine init speed parameter -> (if magazine have for example in magazine initSpeed = 1650; and in weapon will be initSpeedfactor = 1; the init speed of this ammo will be at last 1650, but with initSpeedfactor = 1.2; the final value will be 1650 * 1.2. In this moment the same ammo used for example in L44 and L55 have to be always shot with fixed speed of weapon or magazine, but in real this ceof should work like this. Share this post Link to post Share on other sites
krzychuzokecia 719 Posted October 28 I'm pretty sure it already works like that in Arma 3, you just need to make the value a negative for it to be recognized as a multiplier (so in your case initSpeed = -1.2; in weapon class). Share this post Link to post Share on other sites
h4wek 43 Posted October 28 Sorry krzychu this not work with negative values like you said - I tested with measure projectiles velocities on L44 and L55 with those values set to : L44 = initSpeed = -1; //and ammo with initspeed = 1650 was like that exactly L55 = initSpeed = -1.079; //and ammo with initspeed = 1650 was like that exactly still so...... sorry this not work I found on WIKI description about initspeed for magazines like https://community.bistudio.com/wiki/CfgMagazines_Config_Reference#initSpeed.3D900 and in https://community.bistudio.com/wiki/Arma_3:_ItemInfo_Config_Reference#magazineCoef where is link to this first one with description: but finally it is for hand weapons like silneced muzzle used weapons, not like in this example. Anyway final initspeed ceof should be made by weapon ceof and magazine values to make it like in real - initspeed of ammo from mgazine is caused by explosion charge but it depend on weapon too - longer barrel faster init speed with the same charge. 1 Share this post Link to post Share on other sites