col_kurtz1979 0 Posted August 12, 2003 Ive tried searching for a solution but have found nothing so far. Im sure theres a really simple way to do this...... Im making an intro for a multiplayer map and I want all the players to start the mssion already wearing their night vision goggles, rather than having them put them on after the mission has already started. The reason for this is because I want to make a cut scene that is viewed entirely in night vision. Can anyone help? Share this post Link to post Share on other sites
sanctuary 19 Posted August 13, 2003 I dont know it this work in MP, but it should I tried on myself and on the AI in the mission editor several thing with the commands action and fire and with according to some editing docs takeon_goggles , takeongoggles etc , no success Until i tried that <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this action ["nvgoggles"] And surprise, it worked perfectly even in plain sun day time , so add this in the init line of the soldier you need the NV to be activated at the start. Share this post Link to post Share on other sites
col_kurtz1979 0 Posted August 13, 2003 Nice idea Sanctuary, unfortunatly this only works in single player mode I tested the map in multiplayer and my player started without his nvg on ( even with "MyGuy action ["nvgoggles"]" in the init field ) It works great in single player though, should be able to make a cool cutscene If anyone has any ideas on how to do this in multiplayer please let me know. Share this post Link to post Share on other sites