i_need_help 0 Posted August 10, 2003 making a unit put his hands behind his head. Share this post Link to post Share on other sites
edc 0 Posted August 10, 2003 unitname switchmove "fxstandsuruniv" You need to put that in a trigger(it won't work in the init field of a unit). Share this post Link to post Share on other sites
Yeltsin 0 Posted August 11, 2003 unitname switchmove "fxstandsuruniv"You need to put that in a trigger(it won't work in the init field of a unit). were do you put the command line in the trigger menu? ok, i got it, its in activasion but HE WON'T DIE!!! i take it i need a code for deactivation to make him die, what would that be? Share this post Link to post Share on other sites
Doolittle 0 Posted August 11, 2003 This kinda stuff is all answered at www.ofpec.com. Search for "surrender". Doolittle Share this post Link to post Share on other sites
edc 0 Posted August 11, 2003 He's actually dead, but he won't fall to the ground. Â For that, make a trigger and put this in the condition field: not(alive guy). Â That is assuming that the person whos putting his hands behind his head, is named guy. Â OK, and then in the activation field of that trigger, put in either <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> guy switchmove "" or <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> guy switchmove null I can't remember which one it is and don't have time to start and test it in OFP right now. Â If those don't work, try the second one again with quotes around the word null. Share this post Link to post Share on other sites