bendy303 4 Posted October 6 My new AI Revive mod is up https://steamcommunity.com/sharedfiles/filedetails/?id=3343235386 Enjoy Lifeline Revive AI This is a revive mod. Your AI units can heal and revive you and each other when down. This is designed to be as compatible with as many workshop missions as possible to take advantage of the huge library of scenarios on the workshop, and have a universal AI revive system for them all. Works with ACE medical or without ACE Single player and multiplayer All AI units in your squad can temporarily turn into a medic to revive you Over 600 audio samples with over 15 different voice actors for the medic, automatically assigned to all affected AI units. High quality ElevenLabs voice creation. This means when you are unconscious and blacked out - you can hear the the medic talk to you as he revives you. This is often what happens with human players with ace so you know what is going on when you are down. Smoke grenades as an option , thrown by the medic before revive MASCAS / MASCAL warning when all your units are down. If a unit is lucky enough to regain conciousness (autorevive), it is updated Optional HUD feedback: distance of medic, injury revived, and realtime list of all incapacitated units and medics Works with teamswitch Automatically detects and disables other revive systems, vanilla revive, SOG revive, Psycho revive, Grimes revive etc Bonus features unrelated to revive: hotwire locked vehicles, and auto crouch when idle, auto make explosive specialist for all units, to make missions more compatible WITH ACE MEDICAL The ACE damage handler and medical system is used. The custom damage handler is bypassed. All AI revive functions with voice etc, still work. Backwards compatible with older ACE versions for max compatibility with ageing and older workshop missions WITHOUT ACE A custom damage model and injury system. Kind of a "halfway" between vanilla revive and ACE. Body part damage, number of bandages, blood IV, morphine, epi and CPR is now a simple addaction menu, replicating longer amount of time to revive depending on amount of damage and number of bandages Difficulty setting using a 'bandage range'. If you have this set to 8, then maximum damage equals 8 bandages (if not killed). Set it to 4, and maximum damage equals 4 bandages. This means more time or less time needed to revive. You can also set it to 1 so that its like vanilla revive, only one action to revive Instant death blocker. You can block instant death so always fall into incapacitated state first before bleeding out or autorevive. 3 levels of difficulty choice The above two options can be used to adjust the difficulty. So from 'arcade' playing to 'milsim' playing is no problem This is just a BETA version. I have it up on Github for the community to improve it. Github I am actually a composer and sound designer, so this was the motivation to have the AI medic talk to you while you are blacked out with ACE. Then you get some feedback while down, similar to how human players do it. Getting voices sounding natural and not "cut and pasted" was a challenge. The original source samples created by the brilliant AI voice lab, Elevenlabs. Highly randomized parts of sentences joined together to make it more natural sounding and so you don't get 'used' to the same sample sounds and more spontaneous and natural. I originally started working with Rick'O'Shay's excellent ROS AI Revive server script over a year ago - to try to turn it into a mod - but in the end I needed to rewrite it all from scratch due to my crappy slow laptop losing all the loop timings. Server scripts don't always work as mods. Thanks to Rick for code tips and inspiration. Excuse my sloppy code, the community is welcome to improve it. Future Plans Language pack mods that work with this, Deutsch, Français, Italiano, Español, Russian Dedicated server version is almost finished Carrying and dragging when ACE is not loaded. Currently if you wan't that, load ACE Also include OPFOR Known Issues The usual Arma dumb AI pathfinding. Sometimes AI just stand there. I have an idle stopper, and it kind of works Sudden direction change of medic sometimes happens when medic overshoots the incap. Not smooth (setDir). This will be made smooth for future The voices sound too 'calm' during intense combat, so more stressed voices is an idea. Elevenlabs only just added this ability.. a big thank you for help:Rick O Shaypierremgi Members of the ACE team:BaerMitUmlautGrimMiszczuZPolskiprisoner 2 Share this post Link to post Share on other sites
scottb613 285 Posted October 6 Hi... Haven't tried it before - looks promising - thanks so much for sharing. 😉 Regards, Scott Share this post Link to post Share on other sites