icebreakr 3159 Posted October 2, 2024 I want to make a new item that would display distance in meters to three objects placed on map, named c1, c2 and c3. If any of players would have that classname ("item_locator") it would show up when the map is open this distance written in top left corner? How do I do that? Script I have so far, but uses a hint and that is not optimal for multiplayer environment, as I want the item owner to be the only one with that information displayed? // Define the player and the objects private _player = player; private _obj1 = c1; private _obj2 = c2; private _obj3 = c3; // Check if the player has the item "case_locator" if ([_player, "case_locator"] call BIS_fnc_invHasItem) then { // Get the distances to the objects private _dist1 = _player distance _obj1; private _dist2 = _player distance _obj2; private _dist3 = _player distance _obj3; // Display the distances as hints hint format [ "Distances to objects:\nObject 1 (c1): %1 meters\nObject 2 (c2): %2 meters\nObject 3 (c3): %3 meters", round _dist1, round _dist2, round _dist3 ]; } else { hint "You don't have the case_locator item!"; }; Share this post Link to post Share on other sites
pierremgi 4944 Posted October 2, 2024 If you just need such hint when map is open, add, in initPlayerLocal.sqf (or else): addMissionEventHandler ["Map", { params ["_opened", "_forced"]; if (_opened) then { if ([player, "case_locator"] call BIS_fnc_invHasItem) then { private _dist1 = player distance c1; private _dist2 = player distance c2; private _dist3 = player distance c3; hint format [ "Distances to objects:\nObject 1 (c1): %1 meters\nObject 2 (c2): %2 meters\nObject 3 (c3): %3 meters", round _dist1, round _dist2, round _dist3 ]; } else { hint "You don't have the case_locator item!"; }; } else {hint ""}; }]; 1 Share this post Link to post Share on other sites