icebreakr 3157 Posted October 2 I want to make a new item that would display distance in meters to three objects placed on map, named c1, c2 and c3. If any of players would have that classname ("item_locator") it would show up when the map is open this distance written in top left corner? How do I do that? Script I have so far, but uses a hint and that is not optimal for multiplayer environment, as I want the item owner to be the only one with that information displayed? // Define the player and the objects private _player = player; private _obj1 = c1; private _obj2 = c2; private _obj3 = c3; // Check if the player has the item "case_locator" if ([_player, "case_locator"] call BIS_fnc_invHasItem) then { // Get the distances to the objects private _dist1 = _player distance _obj1; private _dist2 = _player distance _obj2; private _dist3 = _player distance _obj3; // Display the distances as hints hint format [ "Distances to objects:\nObject 1 (c1): %1 meters\nObject 2 (c2): %2 meters\nObject 3 (c3): %3 meters", round _dist1, round _dist2, round _dist3 ]; } else { hint "You don't have the case_locator item!"; }; Share this post Link to post Share on other sites
pierremgi 4862 Posted October 2 If you just need such hint when map is open, add, in initPlayerLocal.sqf (or else): addMissionEventHandler ["Map", { params ["_opened", "_forced"]; if (_opened) then { if ([player, "case_locator"] call BIS_fnc_invHasItem) then { private _dist1 = player distance c1; private _dist2 = player distance c2; private _dist3 = player distance c3; hint format [ "Distances to objects:\nObject 1 (c1): %1 meters\nObject 2 (c2): %2 meters\nObject 3 (c3): %3 meters", round _dist1, round _dist2, round _dist3 ]; } else { hint "You don't have the case_locator item!"; }; } else {hint ""}; }]; 1 Share this post Link to post Share on other sites