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swampfox424

Modify someone elses scenario AI spawns?

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Me and couple friends want to run ConflictPVERemixedVanilla2.0 by Gramps303 on our GTX Gaming Server. However, there are too many AI's that spawn and way too many with grenade launchers (Squad leaders it seems).

 

I've managed to load it in Reforger Tools in steam, and feel like I am so close to figuring it out, but i cant seem to get rid of squad leaders spawning as grenadiers. I can just delete the certain AI spawns to lessen the amount of AI total, but i can not figure out how to get rid of grenadiers so it is like the original Conflict - Everon AI character/weapon spawns.

 

Any help by chance?

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iam by no means an expert, but you have atleast two options here: either you spawn in individual ai within predetermined roles or you modify the group config as per faction to be found in armareforger->configs->Entitycatalog->*yourenemyfaction*->Groups_entitycatalog_enemyfaction.conf

maybe there is somewhere a simpler way to do so but thats how i would try it. make sure when you modify that config to rightclick and  "override in YOURMISSION" to allow your config to take place for the original

 

p.s. Actually i thought about it again you could scrap all this and just modify the grenadier (you can edit their loadouts) it is probably the easiest way to get the same result with the downside there will be no more enemy grenadiers at all

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Yes, @swampfox424, you can select those enemy classes that can be considered to spawn. As Reforger is still in development and some tool paths are still changing, my advise to you is: to visit the checklist below and find the way to check/uncheck the enemy classes you want. Get familiar with the Workbench logic and everything will get easier for your next missions.
 

 

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