Luft08 Â Â 27 Posted September 2 I have noticed that I cannot get the facing information for default traffic signs on a map. Are traffic signs that are placed on a map by default special? Do I need to use some other method (Not getDir Object) to get their facing direction? The command getDir for a default sign always returns 0. Share this post Link to post Share on other sites
Luft08 Â Â 27 Posted September 2 I have an idea that I need to play around with. What if I create a bounding box around the traffic sign. Can I: 1. Create a bounding box around static terrain objects. 2. Get the static terrain object facing using a bounding box. Â I'll play around with it for a while. Share this post Link to post Share on other sites
JCataclisma   79 Posted September 3 Maybe you could do some experimentation by "evolving" such objects with invisible helipads, then attaching a lightpole to them and see whether it would return desired values... ? 🤔 But, yeah, you would remain NOT getting original objects' values. Share this post Link to post Share on other sites
klabauter444 Â Â 0 Posted September 3 when i want the dir from some object a create a new marker that is taken as referance so for example i spawn a heli on"spawn1" want it to face a specific direction and get the direcktion from "spawn2" i know taht means manuely placing markers but its a way for gettig direcktion if you want to see my script "_spawn1 = getMarkerPos "spawn1"; _spawn2 = getMarkerPos "spawn2"; _dirVector = _spawn2 vectorDiff _spawn1; _height = (_spawn1 select 2) + 15.4; _vehicle = createVehicle ["B_Heli_Light_01_dynamicLoadout_F", _spawn1, [], 0, "NONE"]; heli1 = _vehicle; _vehicle setVectorDirAndUp [_dirVector, [0,0,1]]; _vehicle setPos [_spawn1 select 0, _spawn1 select 1, _height]; execVM "scripts\racketosweggos.sqf";" Â i hope this is a help for you. Share this post Link to post Share on other sites