Jump to content
II OMEGA101 II

[RELEASED] [SP] Stranded - The Long Road Home

Recommended Posts

Stranded - The Long Road Home

The old world as we knew it was gone. With the arrival of the event so too came the new world. Balances shifted and new powers have emerged. Even the dead are now just another part of the grand scheme and you are just a pawn. Another mercenary in another country that's gone to hell. Trying to earn a buck and survive. You came here on a simple mission. To claim the bounties placed on the dead. To help clean up the world and make a few dollars but something changed. The powers that be, once again, have shifted and you are stuck right in the middle. If you want to survive you need to get the hell out of Chernarus.

 

https://steamcommunity.com/sharedfiles/filedetails/?id=3336049810

 

Overview

The concept of the mission is simple. You go from A to B. Once you reach B you've managed to escape. How you reach B is up to you. What happens to you on your way to B is not. Plan carefully as every shot you take will attract unwanted attention.

 

Features

This scenario features returning elements from my first scenario Stranded along with some additions and improvements.

 

- Vendors

- Safe Zones

- Random Events

- Ambient spawns

- Loot Zones

- Repeatable jobs.

- Dynamic trader group spawning & Medic group

- Dynamic camp spawn for traders, doctors and mechanics.

- Respawn. Die and you'll start from the beginning of the map again or save scum. It's a game. You choose how to play.

 

- Warfare zones.

- Warfare zones change. You'll never know when your about to step onto a battlefield. Sneak through or go around.

- AI in warfare zones are given random focus points. Stay out of their way, or don't.

- Cause too much trouble in a warfare zone and squads will be sent to hunt you down. You've been warned.

 

Ravage Features

 

- Dynamic spawning zeds

- Hunger, thirst and radiation

- Ravage items

(Raditation removed as it's a bit buggy)

 

Gameplay Modes

 

Story - In story mode you must find out where the last evac point is and try to reach it to escape. You'll start with minimal gear, at the refugee outpost and when you die you have to start from refugee outpost again.

 

Sandbox - In sandbox mode you can do whatever you like whenever you like. Jump in for some quick survival gameplay or play for an extended session. You'll start with completely random gear in a completely random place and when you die you'll respawn with random gear and in random place.

 

Required Mods & DLC

 

- Apex

- Contact

- All free DLC

 

- CBA

- Ravage

- CUP Terrains - Core

- CUP Terrains - Maps 2.0

- RHSUSAF

- RHSAFRF

- RHSGREF

- RHSSAF

- Project Opfor

 

Reccomended - m3mory mod by haleks if you want to have an extended playthrough.

 

A Note on Performance

There is allot more in this scenario than in my previous scenario. Performance will vary depending on PC. Warfare zones will reduce performance because there is more active AI however there's not a crazy amount of AI. Outside of warfare zones performance will be better. The Chernarus map is also more performance intensive than Altis. Performance will also decrease depending on what other mods your running. I have done as much I can though to improve performance and will continue to do so.

 

Credits and Thanks

 

Haleks for providing Ravage.
Bohemia Interactive forums, for all the coding snippets, advice and support shared between members.
George Floros [GR] - Excellent script snippets and ideas that I've taken to use as part of my other scripts.
DaVidoSS - For the clean up script.
Bangabob and Strider42 for the EOS scripts
outlawed for the mag repack script.
HallyG for the money shop scripts.
R3evo for his simple conversation script.
IndeedPete for his drunk script.
Rydygier & Gunter Severloh for the excellent Herne script and AI squad heal script.
Tinter for the excellent Tinter furniture script.

Rydygier for the excellent FFE God of war script.

 

Music Credits

 

None of the music present within this scenario is of my own work. All rights belong to the respective authors of the music played within this creation.

Ambient Noodling - Rabea Massaad - https://www.youtube.com/@RabeaMassaad
Serenity - Das Ungesagte - https://www.youtube.com/@DasUngesagte
MooZe - Stalker OST Soundtrack - GSC Gameworld
Ambient Song - andy othling - https://www.youtube.com/@AndyOthling
Sad and Dramatic Music - Apocalypse - Rossbugden - https://www.youtube.com/@RossBugden

♫ Acoustic Guitar Music ♪♬ - Aftermath (TMBD OST) feat. Simon Leong - Rossbugden - https://www.youtube.com/@RossBugden

No Mans Land (Copyright and Royalty Free) // ♩♫ Post-Apocalyptic Music ♪♪ - MarchingMemoriesCinema - https://www.youtube.com/@Bravo45th

♩♫ Dramatic Apocalyptic Music ♪♬ - The Wasteland (Copyright and Royalty Free) - Rossbugden - https://www.youtube.com/@RossBugden

Metro 2033 - The Tower

 

 

 

  • Like 1

Share this post


Link to post
Share on other sites

Possibly, this weekend. All the gameplay systems are finished now. I've optimized performance as much as possible. I'm just looking for music tracks to complement the scenario. Then gotta do some music editing and finish character dialogues (nothing too fancy). Finally a bit of media, showing gameplay and then I'll upload.

  • Like 1

Share this post


Link to post
Share on other sites

Thank you for telling me. I'll reupload the images.

 

Can I move the post or do I have to delete and repost?

Share this post


Link to post
Share on other sites

You can have the thread moved to the correct forum section, just click on the icon at the top right of your first post Report post and

then explain what you need and a moderator will and or should move it to the correct location when they get on.

  • Like 1

Share this post


Link to post
Share on other sites

Welcome, that depends on when a moderator gets on, you'll just have to wait til they do, could be hours, or days it depends.

In the meantime you can still fix your images on the OP and do whatever else for the thread.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×