Luft08 27 Posted August 16 I have a mission using the Global Mobilization DLC. Sometimes the missions are at night and the inside of buildings are dark. There use to be a light entity but I guess the BIS libraries changed or something. The old way I use to light up the inside of buildings no longer works and I was wondering how it is done now? Thanks. Share this post Link to post Share on other sites
Joshua9797 38 Posted August 16 There is probably a much better way, but the following worked quite well in a multiplayer mission: I placed a small placeholder object at the desired position and named it myLightPos1. Then, I added the following code in initPlayerLocal.sqf: _myLight = "#lightpoint" createVehicleLocal getPos myLightPos1; _myLight setLightColor [0,0,0]; _myLight setLightAmbient [0.8,0.3,0.1]; _myLight setLightBrightness 2.45; deleteVehicle myLightPos1; I used the following page to set the values for setLightAmbient[]:https://www.tug.org/pracjourn/2007-4/walden/color.pdf 2 Share this post Link to post Share on other sites
JCataclisma 79 Posted August 16 You can also experiment with these objects, which are a kind of spotlight used on landing points. I use them a lot as additional strobe/position lights for vehicles (green and red) and also as off-road lights in front of vehicles (orange). "reflector_cone_01_narrow_red_f" "reflector_cone_01_narrow_green_f" "reflector_cone_01_narrow_orange_f" 2 Share this post Link to post Share on other sites