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scottb613

SCO SP Scripted Helicopter Crash Script

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Hi Folks,

 

Based on a script from "Necropaulo":

Scripted helicrash and MP

 

VIDEO DEMONSTRATION:

 

 

 

 

Converted to SP and added some fire particle effects - some minor code massage. The original script had the player onboard - this one does not.

 

Simply name your helicopter with a global variable "slick1" or change the script variable to whatever name you choose - fly it through a trigger - it will crash. 

 

  • // FILE NAME: SCOheliCrash.sqf
  • // AUTHOR: scottb613

 

  • // OVERVIEW: Creates a scripted helicopter crash - that doesn't explode until on the ground.

 

  • // REQUIRES: Scripts\SCOheliCrash.sqf
  • // REQUIRES: Helicopter - Variable Name - match what is set at beginning of this script.

 

  • // NOTE: Only tested in single player.

 

  • // Given: Helicopter will be disabled once triggered - but will continue with crash landing.
  • // Given: Smoke and Fire Particle Effects added to damaged aircraft.
  • // Given: Helicopter will explode after crash landing - making it plausible a survivor may have gotten out.
  • // Given: Helicopter smoke particle effect will dissapate after 60 seconds - post crash landing.

 

  • // SUGGESTED: Radio Trigger to call script:    [] execVM "Scripts\SCOheliCrash.sqf";

 

 

 

Full Script:

  Reveal hidden contents

 

 

Regards,

Scott

 

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Hi Folks,

 

Just added my video demonstration for the script to the init post.

 

Regards,
Scott

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  On 10/28/2024 at 6:41 PM, JCataclisma said:

Nice, really nice!!!

 

 

Hi...

 

Gracias Amigo - - - just stuff I like to see myself. I haven't noticed many using the cinematic cameras for mission intro's - I'd like to see more of that as they can really add to immersion.

☺️

 

Regards,
Scott

 

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