Laid3acK 79 Posted July 23 (edited) Hello everyone, Courtesy of the author Grave, a little Ace3 compat for the weapons' mod JCA - Gen 4 Weapon Family (Workshop link). Can be played with or without Ace3. Default ballistic muzzle velocities according to Advanced Ballistics ICAO muzzle velocities (15°C, 1013.25 hPa, 0%). Default ballistic airFriction based on Advanced Ballistics ICAO ballistic coefficients and drag models with the ACE3 tool by Ruthberg. ACE3 "mass" according to manufacturers datas. ACE3 values according to the Knight's Armament Company Mk 11 MOD 0 20" barrel twist 1:11.25", SR10 14.5" barrel twist 1:10". ACE3 values according to the M4A1/A4 11", 14.5" barrels twist 1:7". 5.56x45mm ammunition from ACE3 Ghitub: "B_556x45_Ball", standart 5.56x45mm NATO ball (SS109 / M855). 7.62x51mm ammunition from ACE3 Ghitub: "ACE_762x51_Ball_Mk316_Mod_0" according to Sierra datas: 7.62mm HPBT MatchKing 175gr, ASM G1 BC 0.496 between 2800 fps (853m/s) and 1800 fps (549m/s) converted to ICAO G1 BC 0.489. Add 5.56x45mm ammunition Dual Purpose underwater subsonic (zeroing 100m recommanded). Add 7.62x51mm ammunition Subsonic Lapua 200gr B416 ICAO G1 BC 0.518. Add AtragMx presets and accurate mRad reticle calibration. Add "ACE_ScopeHeightAboveRail" from ACE3 "checkScopes.sqf" for all optics. Add "ACE_railHeightAboveBore" from ACE3 "checkScopes.sqf" for all weapons. Github repository for more information. Tested Single Player only (no MP), all feedback welcome. Download: Link Steam Workshop Link Mega License :Arma Public License Share Alike (APL-SA) Credits : Grave for his amazing mod and his kind authorization. ACE3 Team, particularly Ruthberg for the Advanced Ballistics, and all ACE3 contributors. CBA Team for the Debug Reticle Script. Bohemia Interactive and the Arma3 community. Edited October 13 by Laid3acK Update MEGA link version 1.4. 1 Share this post Link to post Share on other sites
krzychuzokecia 717 Posted July 23 Yay, another great addition for the JCA pack, thank you! One question: currently you've set up the SR10 with 13" barrel, but doesn't the model look more like a 16"? At least that's the feeling I get when comparing proportions of the in-game 20" Mk 11 with photos of real-life SR-25 variants of various barrel lengths (funny thing - RHS seems to make similiar error, but in reverse, their Mk 11 Mod 0 is set up with 24" barrel setting, while the EC variant has 20" value). Share this post Link to post Share on other sites
Laid3acK 79 Posted July 23 1 hour ago, krzychuzokecia said: One question: currently you've set up the SR10 with 13" barrel, but doesn't the model look more like a 16"? I kept the default config with a 13" barrel and twist 10" but the author just told me that the 3D model has a 14.5", probably an upper from KAC : https://www.knightarmco.com/14711/shop/complete-uppers/sr-25-complete-uppers/sr-25-upper-receiver-kit-cc-14-5-m-lok It's correct for the SR25, 20" barrel. So, little update soon. 🙂 1 hour ago, krzychuzokecia said: RHS seems to make similiar error, but in reverse, their Mk 11 Mod 0 is set up with 24" barrel setting, while the EC variant has 20" value RHS has correct military MK11 and EC variant 3D models. They are just configured as civilian versions with ACE3. 1 Share this post Link to post Share on other sites
krzychuzokecia 717 Posted July 23 50 minutes ago, Laid3acK said: RHS has correct military MK11 and EC variant 3D models. Yes, yes - I'm talking about the ACE barrel length config values (to be frank, I'm not sure who's really responsible for RHS-ACE compat). Share this post Link to post Share on other sites
Laid3acK 79 Posted July 24 (edited) Hello everyone, a little update with an accurate 14.5" barrel length for the JCA SR10. Not a big change, just some little adjustments. Download: Link Steam Workshop Link Mega A nice day 🙂 Edited October 13 by Laid3acK Update MEGA link version 1.4. 1 Share this post Link to post Share on other sites