SotaARG 0 Posted June 30 Hello, I'm new at this and I'm trying to make a retexture for a RHS uniform(for personal use), I managed to get it to show up in the arsenal with the help of some config guides, but now I'm stuck with a problem, when I choose the uniform on the game the character its just naked, this is the config I made: Quote class CfgPatches { class ARG_UCA { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "A3_Characters_F_Beta", "rhsusf_infantry2", "rhsusf_main", "A3_Data_F", "UCA_UNIFORMES" }; author = "Sota"; }; }; class CfgVehicles { class rhs_uniform_acu_ocp; class uca_base : rhs_uniform_acu_ocp { scope = 2; scopeArsenal = 2; scopeCurator = 0; modelSides[]={1}; displayName = "UCA Base"; model = "rhsusf\addons\rhsusf_infantry2\acu\rhsusf_uniform_acu.p3d" uniformClass = "uca_prueba"; hiddenSelections[]= { "camo", "insignia" }; hiddenSelectionsTextures[]= { "\UCA_UNIFORMES\data\texturas\base\uca_01_prueba_co", "\UCA_UNIFORMES\data\texturas\base\uca_02_prueba_co", "\UCA_UNIFORMES\data\texturas\base\uca_03_prueba_co", "\UCA_UNIFORMES\data\texturas\base\uca_acc1_co", }; }; }; class cfgWeapons { class rhs_uniform_acu_ocp; class UniformItem; class uca_u_base : rhs_uniform_acu_ocp { scope = 2; scopeArsenal = 2; displayName = "UCA Base"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "uca_base"; containerClass = "Supply20"; mass = 80; }; }; }; I would really appreciate if someone can help me to solve this, I don't really know what to do. Share this post Link to post Share on other sites
EO 11277 Posted June 30 To my eye there's a mismatch in your uniform class entries. In your class CfgVehicles entry, try changing... uniformClass = "UCA_Prueba"; to.... uniformClass = "UCA_Base"; Share this post Link to post Share on other sites
SotaARG 0 Posted June 30 11 minutes ago, EO said: To my eye there's a mismatch in your uniform class entries. In your class CfgVehicles entry, try changing... uniformClass = "UCA_Prueba"; to.... uniformClass = "UCA_Base"; I just tried correcting that but the character still appears naked, this is the new code Quote class CfgPatches { class ARG_UCA { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "A3_Characters_F_Beta", "rhsusf_infantry2", "rhsusf_main", "A3_Data_F", "UCA_UNIFORMES" }; author = "Sota"; }; }; class CfgVehicles { class rhs_uniform_acu_ocp; class uca_base : rhs_uniform_acu_ocp { scope = 2; scopeArsenal = 2; scopeCurator = 0; modelSides[]={1}; displayName = "UCA Base"; model = "rhsusf\addons\rhsusf_infantry2\acu\rhsusf_uniform_acu.p3d" uniformClass = "uca_u_base"; hiddenSelections[]= { "camo", "insignia" }; hiddenSelectionsTextures[]= { "\UCA_UNIFORMES\data\texturas\base\uca_01_prueba_co", "\UCA_UNIFORMES\data\texturas\base\uca_02_prueba_co", "\UCA_UNIFORMES\data\texturas\base\uca_03_prueba_co", "\UCA_UNIFORMES\data\texturas\base\uca_acc1_co", }; }; }; class cfgWeapons { class rhs_uniform_acu_ocp; class UniformItem; class uca_u_base : rhs_uniform_acu_ocp { scope = 2; scopeArsenal = 2; displayName = "UCA Base"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "uca_base"; containerClass = "Supply20"; mass = 80; }; }; }; Share this post Link to post Share on other sites
Jackal326 1181 Posted July 1 I'm not sure 'rhs_uniform_acu_ocp' is the correct cfgVehicles class to inherit from, sounds more like a cfgWeapons entry...Your code would seem to link a uniform to a uniform rather than to a unit... Share this post Link to post Share on other sites