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Strafing speed is so fast players prefer strafing over taking cover (video)

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Here is a gif showing the very fast strafing speeds of players and how players prefer strafing over taking cover:

 

https://imgur.com/a/Fbyvrk3

 

Strafing speed should be reduced

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Considering that Arma series has always attempted to be at least a semi realistic simulation of all things military, this demonstrates very well the bigger problems in the thinking of the developers, namely inertia and stamina.

 

Inertia means that as the mass of the object increases, it makes changing the direction of movement more difficult. This is easy to test for everyone.

Compare yourself how easy it is to 1. spin around on a single position standing up and change direction every other rotation and 2. move two meters front and back and side to side as fast as you can. Then try the same test while carrying a backpack weighing 10 to 20 kg (20 to 40 lbs for imperial unit users). If that is not convincing enough then 3. add slung launcher or other weapon to the back.

 

So strafing speed should not immediately start at maximum, it should build up slowly and the acceleration at the start and deceleration at the end should be dependent on the load the person is carrying.

 

Stamina refers to what movements are actually hard and how exhaustion increases under load and eases of in rest. Especially the 2nd example test that I used before is about 2 times more exhausting than running. And in general games seem to indicate that sprinting would be the hardest thing for stamina, when in real life a lot of things are harder than running, for example crouch walking, jumping over obstacles, crawling prone, building fortifications (filling, moving and stacking sandbags). And the load you carry (the heavy backpack again) has a huge impact on how the exhaustion increases especially when doing things when your back is not constantly upright. And when trying to recover everyone would of course take the heavy back pack of to catch their breath easier.

 

So the effects of stamina should take more things in to the calculations to force players to really think about the load they are carrying.

 

Ok, I'm not blind to the fact that if we try to add everything that happens in real life it would never end. I mean it would not take that long when we would overtake stuff like eating and drinking and start talking about tying the shoe laces or unzipping jackets to cool of. But there is also no reason to limit this game (or at least Arma 4) to the same stuff that most other fps games do.

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That does not even look like strafing to me. The player is clearly turning left and right. Still there should be some level of inertia applied so change of direction is not instant.

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Yeah, I agree this is unrealistic and kind of annoying. To make it worse, CRX AI (currently broken with latest patch) makes the AI more twitchy so they're constantly changing direction. Though, it also adds some challenge as the player aiming is far far better than AI.  

 

I've noticed speed curves in the player base .et I wonder if those can be changed to smooth motion. OTOH it may be more computationally expensive. OTOOH network code could be optimized for it to allow more anticipation and less effective lag, as the players would be less twitchy. 

 

BTW: there already is a mod to slow strafe, should look into it.

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