Bluesman 0 Posted August 2, 2003 I have a problem finding these internal scripts for this helicopter(rappel etc). I've searched and searched but no luck. I can't understand why the readme doesnt contain these commands? Just about every other add-on with scripts has the commands listed. Anyway. Thanks in advance. BM EDIT: Found the answers at OFPEC, took some time . Next time I hope BAS releases these docs with the add-on. Share this post Link to post Share on other sites
m1k3_ 0 Posted August 3, 2003 any chance you can post it? Share this post Link to post Share on other sites
Bluesman 0 Posted August 3, 2003 Yep though this is not my text. (basrappel2.sqs can be found at OFPEC) Well...I just got permission to post this up, so here it is. Now in your chopper waypoint, put: [choppername] exec "basrappel2.sqs" But to get the player to rappel, all ya need is the "holdPos" the 25m altitude and this code: [chopperName,player] exec {\BAS_MH47E_185\FX\rappel.sqs} Ok, i found out how to make execute the 'Hold Pos' manouver... [choppername] exec {\bas_mh47e_185\fx\holdpos.sqs} in a trigger or ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ MH47-E Cargo: How to start the MH47-E (cargo) with cargo such as the bas_motorcycle or a jeepMG and how to make them drop these when you call them in (or a trigger fires). KLR-motorcycle instant cargo: ============================ Name the bird & the bike. Then execute the script by putting the following code in one of their INIT fields: [MH,bikeName] exec "\BAS_Cargo\Crate.sqs"; MH animate ["cargoswitch2", (mh animationphase "cargoswitch2")+0.1]; MH animate ["cargoswitch",0.05] Jeep/JeepMG instant cargo: ============================ Name the bird & the jeep. (in this example the chopper is named "MH".) Then execute the script by putting the following code in one of their INIT fields: [MH, jeepName] exec "\BAS_Cargo\loader.sqs"; MH animate ["cargoswitch",0.5] Dropping cargo: ================ Make a "move" waypoint to the place you want to drop the cargo. Then put the following in the "On Activation" field of that waypoint : This animate ["cargoswitch", 0.75] (or use the chopperName "MH" if it's a scripted WP or a trigger). Chopper Hold Position: ====================== [chopperName] exec {\bas_mh47e_185\fx\holdpos.sqs} Put that in a WP or a script/trigger. AI squad rappel ("fast-rope") from the MH47-E: ========================================== *See bottom of thread* Player rappel (for cutScenes): =========================== [chopperName,player] exec {\BAS_MH47E_185\FX\rappel.sqs} (just remember the 25m alt. + the holdPos) Share this post Link to post Share on other sites
blackdog~ 0 Posted August 3, 2003 FYI it's in the BAS MH-47E readme... Share this post Link to post Share on other sites
Bluesman 0 Posted August 3, 2003 FYI it's in the BAS MH-47E readme... What part? That wasn't the readme, it was selected cutting and pasting from OFPEC. And basrappel2.sqs is a script made by some guy not BAS. I mean, if this was in the readme there wouldn't be much point in asking this question would it? It SHOULD have been in the readme however. That part is correct. BM Share this post Link to post Share on other sites