whitetigercam 0 Posted May 25 hello, so I'm making an experimental mission in ARMA 3 and I have a single chat session between two characters at the beginning of the mission and I'm trying to make multiple chat sessions later on, I've figured out how to make one chat session with a trigger work but don't know how to script multiple sessions. Here is what I have so far for the First Chat Session. (i'm new to scripting. any advice would be nice thanks.) chat1.sqf Quote ["Briefing", "cardialog"] call bis_fnc_kbtell; description.ext Quote class CfgSentences { class cardialog { class Briefing { file = "cardialog.bikb"; #include "cardialog.bikb" }; }; }; cardialog.bikb Quote class Sentences { class Brief_contact_Line_1 { text = "Redacted" speech[] = { "\chat\contactline1.ogg" }; class Arguments {}; actor = "contact"; }; class Brief_Oleg_Line_2 { text = "Redacted" speech[] = { "\chat\agentline1.ogg" }; class Arguments {}; actor = "Oleg"; }; class Brief_contact_Line_3 { text = "Redacted" speech[] = { "\chat\contactline2.ogg" }; class Arguments {}; actor = "contact"; }; class Brief_Oleg_Line_4 { text = "Redacted" speech[] = { "\chat\agentline2.ogg" }; class Arguments {}; actor = "Oleg"; }; class Brief_contact_Line_5 { text = "Redacted" speech[] = { "\chat\contactline3.ogg" }; class Arguments {}; actor = "contact"; }; class Brief_Oleg_Line_6 { text = "Redacted" speech[] = { "\chat\agentline3.ogg" }; class Arguments {}; actor = "Oleg"; }; class Brief_contact_Line_7 { text = "Redacted" speech[] = { "\chat\contactline4.ogg" }; class Arguments {}; actor = "contact"; }; class Brief_Oleg_Line_8 { text = "Redacted" speech[] = { "\chat\agentline4.ogg" }; class Arguments {}; actor = "Oleg"; }; class Brief_contact_Line_9 { text = "Redacted" speech[] = { "\chat\contactline5.ogg" }; class Arguments {}; actor = "contact"; }; class Brief_Oleg_Line_10 { text = "Redacted" speech[] = { "\chat\agentline5.ogg" }; class Arguments {}; actor = "Oleg"; }; class Brief_contact_Line_11 { text = "Redacted" speech[] = { "\chat\contactline6.ogg" }; class Arguments {}; actor = "contact"; }; class Brief_contact_Line_12 { text = "Redacted" speech[] = { "\chat\contactline6-2.ogg" }; class Arguments {}; actor = "contact"; }; class Brief_Oleg_Line_13 { text = "Redacted" speech[] = { "\chat\agentline6.ogg" }; class Arguments {}; actor = "Oleg"; }; class Brief_contact_Line_14 { text = "Redacted" speech[] = { "\chat\contactline7.ogg" }; class Arguments {}; actor = "contact"; }; class Brief_Oleg_Line_15 { text = "Redacted" speech[] = { "\chat\agentline7.ogg" }; class Arguments {}; actor = "Oleg"; }; class Brief_contact_Line_16 { text = "Redacted" speech[] = { "\chat\contactline8.ogg" }; class Arguments {}; actor = "contact"; }; class Brief_contact_Line_17 { text = "Redacted" speech[] = { "\chat\contactline8-2.ogg" }; class Arguments {}; actor = "contact"; }; class Brief_Oleg_Line_18 { text = "Redacted" speech[] = { "\chat\agentline8.ogg" }; class Arguments {}; actor = "Oleg"; }; class Brief_contact_Line_19 { text = "Redacted" speech[] = { "\chat\contactline9.ogg" }; class Arguments {}; actor = "contact"; }; class Brief_contact_Line_20 { text = "Redacted" speech[] = { "\chat\contactline9-2.ogg" }; class Arguments {}; actor = "contact"; }; class Brief_contact_Line_21 { text = "Redacted" speech[] = { "\chat\contactline9-3.ogg" }; class Arguments {}; actor = "contact"; }; class Brief_Oleg_Line_22 { text = "Redacted" speech[] = { "\chat\agentline9.ogg" }; class Arguments {}; actor = "Oleg"; }; class Brief_contact_Line_23 { text = "Redacted" speech[] = { "\chat\contactline10.ogg" }; class Arguments {}; actor = "contact"; }; class Brief_contact_Line_24 { text = "Redacted" speech[] = { "\chat\contactline10-2.ogg" }; class Arguments {}; actor = "contact"; }; class Brief_Oleg_Line_25 { text = "Redacted" speech[] = { "\chat\agentline10.ogg" }; class Arguments {}; actor = "Oleg"; }; class Brief_contact_Line_26 { text = "Redacted" speech[] = { "\chat\contactline11.ogg" }; class Arguments {}; actor = "contact"; }; }; class Arguments {}; class Special {}; startWithVocal[] = {hour}; startWithConsonant[] = {europe, university}; Share this post Link to post Share on other sites