DMRocks 1 Posted May 13 Hey all, In my mission, I want a supply crate to drop from a Blackfish and then fire a flare so that players can see the drop. To do this, I have a trigger that is activated when the pilot flies over. Here is the on activation code: _success = objNull setVehicleCargo supplyDrop; flrpos = supplyDrop modelToWorld [0,0,100]; flrObj = createVehicle ["F_20mm_Red", flrpos, [], 0,"NONE"]; flrObj setVelocity [0,0,-10]; The supply drop works just fine, but no matter how much I fiddle with the code, the flare never spawns. Please let me know if there is a way to fix the code or if there is another way of doing this. Share this post Link to post Share on other sites
JCataclisma 72 Posted May 15 Try ant take a look at this recent video from Gunter. I think it will give you exactly what is missing. 😎 I would also change your createVehicle line into something like this: flrObj = "F_20mm_Red" createvehicle ((flrpos) ModelToWorld [0,0,50]); There also this topic from a few hours ago, where I put the code I use to spawn/create flares relative to the player's position when they use an action, so you can use the "createvehicle ((player) ModelToWorld" from there: Share this post Link to post Share on other sites
JCataclisma 72 Posted May 15 Finally, there are also Pierre-MGI's modules, which handle that subjects as well:https://steamcommunity.com/sharedfiles/filedetails/?id=1682280809 ============ Edit/Note This is what I use to create a smoke on vehicles at the point where I disembark them from boats (by using "attachTo" in scripts) _charge_9 = createVehicle ["SmokeShellYellow",[0,0,0]]; _charge_9 setPosATL (_object modelToWorldVisual [0,0,0]); _charge_9 setVectorDirAndUp [(_object modelToWorld [0,0,0]) vectorFromTo (_object modelToWorld [0,0,0]),[0,0,2]]; _charge_9 setDamage [1,TRUE]; Share this post Link to post Share on other sites
DMRocks 1 Posted May 16 Thank you so much! I got it working. The "attachTo" was also a nice touch so that I didn't have to match velocity. Thanks again! 1 Share this post Link to post Share on other sites
DutchPriide 3 Posted July 30 This is Config>>>> itsDutch_DropCrateHaveSmoke = true; itsDutch_DropCrateHaveFlare = true; itsDutch_DropSmokesVector = [ // Classname of the smoke you want to spawn, the color spawn random. "SmokeShellRed", "SmokeShellGreen", "SmokeShellPurple", "SmokeShellBlue", "SmokeShellOrange" ]; itsDutch_DropFlaresVector = [ // Classname of the smoke you want to spawn, the color spawn random. "FlareWhite_F", "FlareGreen_F", "FlareRed_F", "FlareYellow_F" ]; put this on crate >>>> if !(_isVehicle) then { if (itsDutch_DropCrateHaveSmoke) then { private _Smoke = (_dropObj getVariable ["itsDutch_DropCrateSmoke", selectRandom itsDutch_DropSmokesVector]) createVehicle getPosATL _dropObj; _Smoke attachTo [_dropObj,[0,0,0]]; }; if (itsDutch_DropCrateHaveFlare) then { private _Flare = (_dropObj getVariable ["itsDutch_DropCrateFlare", selectRandom itsDutch_DropFlaresVector]) createVehicle getPosATL _dropObj; _Flare attachTo [_dropObj,[0,0,0]]; }; }; 1 Share this post Link to post Share on other sites
DutchPriide 3 Posted July 30 check this post for random color and stuff Share this post Link to post Share on other sites