Joshua9797 38 Posted May 8, 2024 First time playing with config files and first time publishing here. This script allows the player to change the paint job of a vehicle without needing to enter the Zeus slot or execute lines of code themselves. I came up with the idea when I repeatedly had to switch to the Zeus slot on a KP-Liberation server whenever I wanted to change the paint job on a vehicle that I had previously purchased with resources. Since I didn't want to provide the player with a cheat tool, creating a virtual garage using BIS_fnc_garage would have been too powerful. Note: Please let me know if you have any improvements. One thing that bothers me, for example, is that I can't pass the variables _vehicle and _textureList to the EH "LBSelChanged" and therefore have to write them into a public variable. Instructions: Place: An input object, such as a laptop, and assign it the variable name "JFR_PaintShop_Input". (You can open the PaintShop on this) A trigger with an appropriate size, for example, 10x10x10, and assign it the variable name "JFR_TGR_PaintShop". (The vehicle to be customized must be driven into the trigger area) Any object for the camera and assign it the variable name "JFR_CamPosObj". For example, a holographic arrow (helper). (The camera will switch to this position and focus on the vehicle after opening the PaintShop) (The camera object can be made invisible in the attributes of the object) Create the following file structure in your mission folder: (the mission.sqm should already be there) myMission.map - mission.sqm - initPlayerLocal.sqf - description.ext scripts paintShop - initPaintShop.sqf - paintShop.sqf dialogs - controls.hpp - defines.hpp Copy and paste the following code into the appropriate files: initPlayerLocal.sqf: Spoiler private _input = JFR_PaintShop_Input; //The input object on which the PaintShop can be opened. private _triggerArea = JFR_TGR_PaintShop; //The first vehicle found within this trigger will be selected for customization. private _camPos = JFR_CamPosObj; //(Optional) The position of a hovering camera to which the player switches during customization. _input addAction ["Open PaintShop", { [_this select 3 select 0, _this select 3 select 1] execVM "scripts\paintShop\initPaintShop.sqf"; } , [_triggerArea, _camPos], 1.5, true, true, "","(_this distance _target < 4)"]; description.ext: Spoiler #include "scripts\paintShop\dialogs\defines.hpp" #include "scripts\paintShop\dialogs\controls.hpp" initPaintShop.sqf: Spoiler /* Author: Joshua9797 https://steamcommunity.com/id/Joshua9797 !This script should be called locally, for example, through an addAction in the initPlayerLocal! Description: This script is intended solely to find a vehicle, which is then passed to the script paintShop.sqf. The first vehicle found within the provided trigger will be selected. Optionally, a position or object can be passed for the creation of an external camera. However, the position of the camera is simply passed on. Parameters: _paintShopArea_TGR: The first vehicle found within this trigger will be selected for customization. (Optional): _camPos: The position of a hovering camera to which the player switches during customization (default: nil). Returns: none Examples: [JFR_TGR_PaintShop, JFR_CamPosObj] execVM "scripts\paintShop\initPaintShop.sqf"; [JFR_TGR_PaintShop, [100, 60, 5]] execVM "paintShop\initPaintShop.sqf"; [JFR_TGR_PaintShop] execVM "initPaintShop.sqf"; */ params ["_paintShopArea_TGR", ["_camPos", nil]]; private _list = (list _paintShopArea_TGR) select {_x in vehicles}; private _firstVehicle = _list select 0; if (isNil "_camPos") then { [_firstVehicle] execVM "scripts\paintShop\paintShop.sqf"; } else { [_firstVehicle, _camPos] execVM "scripts\paintShop\paintShop.sqf"; }; paintShop.sqf: Spoiler /* Author: Joshua9797 https://steamcommunity.com/id/Joshua9797 !This script should be called locally, for example, through an addAction in the initPlayerLocal! Description: This script allows the player to change the paint job of a vehicle without needing to enter the Zeus slot or execute lines of code themselves. I came up with the idea when I repeatedly had to switch to the Zeus slot on a KP-Liberation server whenever I wanted to change the paint job on a vehicle that I had previously purchased with resources. Since I didn't want to provide the player with a cheat tool, creating a virtual garage using BIS_fnc_garage would have been too powerful. (It is not the task of this script to find the vehicle to be customized) Optionally, a position or object can be passed for the creation of an external camera. Parameters: _vehicle: The vehicle to be customized. (Optional): _camPos: The position of a hovering camera to which the player switches during customization (default: nil). Returns: none Examples: [MyVehicle, CamPos_OBJ] execVM "scripts\paintShop\paintShop.sqf"; [MyVehicle, [100, 60, 5]] execVM "paintShop\paintShop.sqf"; [vehicle player] execVM "paintShop.sqf"; */ params ["_vehicle", ["_camPos", nil]]; if (isNil "_vehicle") exitWith {hint "No Vehicle Detected!"}; private _getTextures = { params ["_vehicle"]; private _vehicleCfg = configFile >> "CfgVehicles" >> (getDescription _vehicle select 0); private _textureSources = "true" configClasses (_vehicleCfg >> "TextureSources"); private _textureList = []; { _textureList pushBack (configName _x); } forEach _textureSources; _textureList; }; private _createCamera = { params ["_camPos", "_target"]; private _camera = "camera" camcreate _camPos; _camera cameraEffect ["internal", "back"]; camUseNVG false; false setCamUseTI 1; showCinemaBorder false; _camera camPrepareTarget _target; _camera camPrepareFOV 1; _camera camPrepareFocus [-1,-1]; _camera camCommitPrepared 0; _camera; }; private _createGUI = { createDialog "JFR_DialogPaintShop"; findDisplay 9797 displayAddEventHandler ["Unload",{ if ((isNil "JFR_PaintShop_camera") == false) then { Player cameraEffect ["terminate","back"]; camDestroy JFR_PaintShop_camera; }; }]; private _button = (findDisplay 9797) displayCtrl 1600; _button ctrlAddEventHandler ["ButtonClick",{ closeDialog 2; if ((isNil "JFR_PaintShop_camera") == false) then { Player cameraEffect ["terminate","back"]; camDestroy JFR_PaintShop_camera; }; }]; private _listBox = (findDisplay 9797) displayCtrl 1500; _listBox; }; //find textures private _textureList = [_vehicle] call _getTextures; //create camera if parameters specify if ((isNil "_camPos") == false) then { if (typeName _camPos != "ARRAY") then {_camPos = getPos _camPos}; JFR_PaintShop_camera = [_camPos, _vehicle] call _createCamera; }; //create GUI private _listBox = [] call _createGUI; //add main function JFR_PaintShop_Vehicle = _vehicle; JFR_PaintShop_textureList = _textureList; _listBox ctrlAddEventHandler ["LBSelChanged",{ params ["_control", "_lbCurSel", "_lbSelection"]; //[JFR_PaintShop_Vehicle, JFR_PaintShop_textureList select _lbCurSel] call BIS_fnc_initVehicle; [JFR_PaintShop_Vehicle, JFR_PaintShop_textureList select _lbCurSel] remoteExec ["BIS_fnc_initVehicle"]; //why is remoteExec necessary? private _modifiedPos = getPos JFR_PaintShop_Vehicle; _modifiedPos set[2, 0.1]; JFR_PaintShop_Vehicle setPos _modifiedPos; }]; //add selections to GUI { lbAdd [1500, _x]; } forEach _textureList; controls.hpp: Spoiler class JFR_DialogPaintShop { idd = 9797; class controls{ class JFR_PaintShop_ListBox: RscListBox { idc = 1500; x = 0.34918 * safezoneW + safezoneX; y = 0.236 * safezoneH + safezoneY; w = 0.0773438 * safezoneW; h = 0.484 * safezoneH; }; class JFR_PaintShop_Button: RscButton { idc = 1600; text = "Exit"; //--- ToDo: Localize; x = 0.34918 * safezoneW + safezoneX; y = 0.731 * safezoneH + safezoneY; w = 0.0773438 * safezoneW; h = 0.033 * safezoneH; }; }; }; defines.hpp: Spoiler /////////////////////////////////////////////////////////////////////////// /// Styles /////////////////////////////////////////////////////////////////////////// // Control types #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 #define CT_CHECKBOX 77 // Static styles #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0C #define ST_TYPE 0xF0 #define ST_SINGLE 0x00 #define ST_MULTI 0x10 #define ST_TITLE_BAR 0x20 #define ST_PICTURE 0x30 #define ST_FRAME 0x40 #define ST_BACKGROUND 0x50 #define ST_GROUP_BOX 0x60 #define ST_GROUP_BOX2 0x70 #define ST_HUD_BACKGROUND 0x80 #define ST_TILE_PICTURE 0x90 #define ST_WITH_RECT 0xA0 #define ST_LINE 0xB0 #define ST_SHADOW 0x100 #define ST_NO_RECT 0x200 #define ST_KEEP_ASPECT_RATIO 0x800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 0x400 #define SL_TEXTURES 0x10 // progress bar #define ST_VERTICAL 0x01 #define ST_HORIZONTAL 0 // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 // Tree styles #define TR_SHOWROOT 1 #define TR_AUTOCOLLAPSE 2 // MessageBox styles #define MB_BUTTON_OK 1 #define MB_BUTTON_CANCEL 2 #define MB_BUTTON_USER 4 /////////////////////////////////////////////////////////////////////////// /// Base Classes /////////////////////////////////////////////////////////////////////////// class RscText { deletable = 0; fade = 0; access = 0; type = 0; idc = -1; colorBackground[] = { 0, 0, 0, 0 }; colorText[] = { 1, 1, 1, 1 }; text = ""; fixedWidth = 0; x = 0; y = 0; h = 0.037; w = 0.3; style = 0; shadow = 1; colorShadow[] = { 0, 0, 0, 0.5 }; font = "RobotoCondensed"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; linespacing = 1; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; }; class RscStructuredText { deletable = 0; fade = 0; access = 0; type = 13; idc = -1; style = 0; colorText[] = { 1, 1, 1, 1 }; class Attributes { font = "RobotoCondensed"; color = "#ffffff"; colorLink = "#D09B43"; align = "left"; shadow = 1; }; x = 0; y = 0; h = 0.035; w = 0.1; text = ""; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; shadow = 1; }; class RscPicture { deletable = 0; fade = 0; access = 0; type = 0; idc = -1; style = 48; colorBackground[] = { 0, 0, 0, 0 }; colorText[] = { 1, 1, 1, 1 }; font = "TahomaB"; sizeEx = 0; lineSpacing = 0; text = ""; fixedWidth = 0; shadow = 0; x = 0; y = 0; w = 0.2; h = 0.15; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; }; class RscEdit { deletable = 0; fade = 0; access = 0; type = 2; x = 0; y = 0; h = 0.04; w = 0.2; colorBackground[] = { 0, 0, 0, 0 }; colorText[] = { 0.95, 0.95, 0.95, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; colorSelection[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.13])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.54])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.21])", 1 }; autocomplete = ""; text = ""; size = 0.2; style = "0x00 + 0x40"; font = "RobotoCondensed"; shadow = 2; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; canModify = 1; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; }; class RscCombo { deletable = 0; fade = 0; access = 0; type = 4; colorSelect[] = { 0, 0, 0, 1 }; colorText[] = { 1, 1, 1, 1 }; colorBackground[] = { 0, 0, 0, 1 }; colorScrollbar[] = { 1, 0, 0, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; colorPicture[] = { 1, 1, 1, 1 }; colorPictureSelected[] = { 1, 1, 1, 1 }; colorPictureDisabled[] = { 1, 1, 1, 0.25 }; colorPictureRight[] = { 1, 1, 1, 1 }; colorPictureRightSelected[] = { 1, 1, 1, 1 }; colorPictureRightDisabled[] = { 1, 1, 1, 0.25 }; colorTextRight[] = { 1, 1, 1, 1 }; colorSelectRight[] = { 0, 0, 0, 1 }; colorSelect2Right[] = { 0, 0, 0, 1 }; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; soundSelect[] = { "\A3\ui_f\data\sound\RscCombo\soundSelect", 0.1, 1 }; soundExpand[] = { "\A3\ui_f\data\sound\RscCombo\soundExpand", 0.1, 1 }; soundCollapse[] = { "\A3\ui_f\data\sound\RscCombo\soundCollapse", 0.1, 1 }; maxHistoryDelay = 1; class ComboScrollBar { color[] = { 1, 1, 1, 1 }; }; style = "0x10 + 0x200"; font = "RobotoCondensed"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; shadow = 0; x = 0; y = 0; w = 0.12; h = 0.035; colorSelectBackground[] = { 1, 1, 1, 0.7 }; arrowEmpty = "\A3\ui_f\data\GUI\RscCommon\rsccombo\arrow_combo_ca.paa"; arrowFull = "\A3\ui_f\data\GUI\RscCommon\rsccombo\arrow_combo_active_ca.paa"; wholeHeight = 0.45; colorActive[] = { 1, 0, 0, 1 }; }; class RscListBox { deletable = 0; fade = 0; access = 0; type = 5; rowHeight = 0; colorText[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; colorScrollbar[] = { 1, 0, 0, 0 }; colorSelect[] = { 0, 0, 0, 1 }; colorSelect2[] = { 0, 0, 0, 1 }; colorSelectBackground[] = { 0.95, 0.95, 0.95, 1 }; colorSelectBackground2[] = { 1, 1, 1, 0.5 }; colorBackground[] = { 0, 0, 0, 0.3 }; soundSelect[] = { "\A3\ui_f\data\sound\RscListbox\soundSelect", 0.09, 1 }; autoScrollSpeed = -1; autoScrollDelay = 5; autoScrollRewind = 0; arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)"; arrowFull = "#(argb,8,8,3)color(1,1,1,1)"; colorPicture[] = { 1, 1, 1, 1 }; colorPictureSelected[] = { 1, 1, 1, 1 }; colorPictureDisabled[] = { 1, 1, 1, 0.25 }; colorPictureRight[] = { 1, 1, 1, 1 }; colorPictureRightSelected[] = { 1, 1, 1, 1 }; colorPictureRightDisabled[] = { 1, 1, 1, 0.25 }; colorTextRight[] = { 1, 1, 1, 1 }; colorSelectRight[] = { 0, 0, 0, 1 }; colorSelect2Right[] = { 0, 0, 0, 1 }; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; class ListScrollBar { color[] = { 1, 1, 1, 1 }; autoScrollEnabled = 1; }; x = 0; y = 0; w = 0.3; h = 0.3; style = 16; font = "RobotoCondensed"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; shadow = 0; colorShadow[] = { 0, 0, 0, 0.5 }; period = 1.2; maxHistoryDelay = 1; }; class RscButton { deletable = 0; fade = 0; access = 0; type = 1; text = ""; colorText[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; colorBackground[] = { 0, 0, 0, 0.5 }; colorBackgroundDisabled[] = { 0, 0, 0, 0.5 }; colorBackgroundActive[] = { 0, 0, 0, 1 }; colorFocused[] = { 0, 0, 0, 1 }; colorShadow[] = { 0, 0, 0, 0 }; colorBorder[] = { 0, 0, 0, 1 }; soundEnter[] = { "\A3\ui_f\data\sound\RscButton\soundEnter", 0.09, 1 }; soundPush[] = { "\A3\ui_f\data\sound\RscButton\soundPush", 0.09, 1 }; soundClick[] = { "\A3\ui_f\data\sound\RscButton\soundClick", 0.09, 1 }; soundEscape[] = { "\A3\ui_f\data\sound\RscButton\soundEscape", 0.09, 1 }; idc = -1; style = 2; x = 0; y = 0; w = 0.095589; h = 0.039216; shadow = 2; font = "RobotoCondensed"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; url = ""; offsetX = 0; offsetY = 0; offsetPressedX = 0; offsetPressedY = 0; borderSize = 0; }; class RscShortcutButton { deletable = 0; fade = 0; type = 16; x = 0.1; y = 0.1; class HitZone { left = 0; top = 0; right = 0; bottom = 0; }; class ShortcutPos { left = 0; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; w = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)"; h = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; }; class TextPos { left = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)"; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; right = 0.005; bottom = 0; }; shortcuts[] = { }; textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)"; color[] = { 1, 1, 1, 1 }; colorFocused[] = { 1, 1, 1, 1 }; color2[] = { 0.95, 0.95, 0.95, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; colorBackground[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.13])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.54])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.21])", 1 }; colorBackgroundFocused[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.13])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.54])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.21])", 1 }; colorBackground2[] = { 1, 1, 1, 1 }; soundEnter[] = { "\A3\ui_f\data\sound\RscButton\soundEnter", 0.09, 1 }; soundPush[] = { "\A3\ui_f\data\sound\RscButton\soundPush", 0.09, 1 }; soundClick[] = { "\A3\ui_f\data\sound\RscButton\soundClick", 0.09, 1 }; soundEscape[] = { "\A3\ui_f\data\sound\RscButton\soundEscape", 0.09, 1 }; class Attributes { font = "RobotoCondensed"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; idc = -1; style = 0; default = 0; shadow = 1; w = 0.183825; h = "((((safezoneW / safezoneH) min 1.2) / 1.2) / 20)"; textSecondary = ""; colorSecondary[] = { 1, 1, 1, 1 }; colorFocusedSecondary[] = { 1, 1, 1, 1 }; color2Secondary[] = { 0.95, 0.95, 0.95, 1 }; colorDisabledSecondary[] = { 1, 1, 1, 0.25 }; sizeExSecondary = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; fontSecondary = "RobotoCondensed"; animTextureDefault = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa"; animTextureNormal = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa"; animTextureDisabled = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa"; animTextureOver = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\over_ca.paa"; animTextureFocused = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\focus_ca.paa"; animTexturePressed = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\down_ca.paa"; periodFocus = 1.2; periodOver = 0.8; period = 0.4; font = "RobotoCondensed"; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; text = ""; url = ""; action = ""; class AttributesImage { font = "RobotoCondensed"; color = "#E5E5E5"; align = "left"; }; }; class RscShortcutButtonMain { idc = -1; style = 0; default = 0; w = 0.313726; h = 0.104575; color[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; class HitZone { left = 0; top = 0; right = 0; bottom = 0; }; class ShortcutPos { left = 0.0145; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)) / 2"; w = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2) * (3/4)"; h = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)"; }; class TextPos { left = "(((safezoneW / safezoneH) min 1.2) / 32) * 1.5"; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20)*2 - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)) / 2"; right = 0.005; bottom = 0; }; animTextureNormal = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\normal_ca.paa"; animTextureDisabled = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\disabled_ca.paa"; animTextureOver = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\over_ca.paa"; animTextureFocused = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\focus_ca.paa"; animTexturePressed = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\down_ca.paa"; animTextureDefault = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\normal_ca.paa"; period = 0.5; font = "RobotoCondensed"; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)"; text = ""; action = ""; class Attributes { font = "RobotoCondensed"; color = "#E5E5E5"; align = "left"; shadow = "false"; }; class AttributesImage { font = "RobotoCondensed"; color = "#E5E5E5"; align = "false"; }; }; class RscFrame { type = 0; idc = -1; deletable = 0; style = 64; shadow = 2; colorBackground[] = { 0, 0, 0, 0 }; colorText[] = { 1, 1, 1, 1 }; font = "RobotoCondensed"; sizeEx = 0.02; text = ""; x = 0; y = 0; w = 0.3; h = 0.3; }; class RscSlider { deletable = 0; fade = 0; access = 0; type = 3; style = 1024; color[] = { 1, 1, 1, 0.8 }; colorActive[] = { 1, 1, 1, 1 }; shadow = 0; x = 0; y = 0; w = 0.3; h = 0.025; }; class IGUIBack { type = 0; idc = 124; style = 128; text = ""; colorText[] = { 0, 0, 0, 0 }; font = "RobotoCondensed"; sizeEx = 0; shadow = 0; x = 0.1; y = 0.1; w = 0.1; h = 0.1; colorbackground[] = { "(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])", "(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_A',0.8])" }; }; class RscCheckBox { idc = -1; type = 77; deletable = 0; style = 0; checked = 0; x = "0.375 * safezoneW + safezoneX"; y = "0.36 * safezoneH + safezoneY"; w = "0.025 * safezoneW"; h = "0.04 * safezoneH"; color[] = { 1, 1, 1, 0.7 }; colorFocused[] = { 1, 1, 1, 1 }; colorHover[] = { 1, 1, 1, 1 }; colorPressed[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.2 }; colorBackground[] = { 0, 0, 0, 0 }; colorBackgroundFocused[] = { 0, 0, 0, 0 }; colorBackgroundHover[] = { 0, 0, 0, 0 }; colorBackgroundPressed[] = { 0, 0, 0, 0 }; colorBackgroundDisabled[] = { 0, 0, 0, 0 }; textureChecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa"; textureUnchecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa"; textureFocusedChecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa"; textureFocusedUnchecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa"; textureHoverChecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa"; textureHoverUnchecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa"; texturePressedChecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa"; texturePressedUnchecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa"; textureDisabledChecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa"; textureDisabledUnchecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa"; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; soundEnter[] = { "", 0.1, 1 }; soundPush[] = { "", 0.1, 1 }; soundClick[] = { "", 0.1, 1 }; soundEscape[] = { "", 0.1, 1 }; }; class RscTextCheckBox { idc = -1; type = 7; style = 0; x = "0.375 * safezoneW + safezoneX"; y = "0.36 * safezoneH + safezoneY"; w = "0.025 * safezoneW"; h = "0.04 * safezoneH"; colorText[] = { 1, 0, 0, 1 }; color[] = { 0, 0, 0, 0 }; colorBackground[] = { 0, 0, 0, 0 }; colorTextSelect[] = { 0, 0.8, 0, 1 }; colorSelectedBg[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.13])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.54])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.21])", 1 }; colorSelect[] = { 0, 0, 0, 1 }; colorTextDisable[] = { 0.4, 0.4, 0.4, 1 }; colorDisable[] = { 0.4, 0.4, 0.4, 1 }; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; font = "RobotoCondensed"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; rows = 1; columns = 1; strings[] = { "UNCHECKED" }; checked_strings[] = { "CHECKED" }; }; class RscButtonMenu { idc = -1; type = 16; style = "0x02 + 0xC0"; default = 0; shadow = 0; x = 0; y = 0; w = 0.095589; h = 0.039216; animTextureNormal = "#(argb,8,8,3)color(1,1,1,1)"; animTextureDisabled = "#(argb,8,8,3)color(1,1,1,1)"; animTextureOver = "#(argb,8,8,3)color(1,1,1,1)"; animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)"; animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)"; animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)"; colorBackground[] = { 0, 0, 0, 0.8 }; colorBackgroundFocused[] = { 1, 1, 1, 1 }; colorBackground2[] = { 0.75, 0.75, 0.75, 1 }; color[] = { 1, 1, 1, 1 }; colorFocused[] = { 0, 0, 0, 1 }; color2[] = { 0, 0, 0, 1 }; colorText[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; textSecondary = ""; colorSecondary[] = { 1, 1, 1, 1 }; colorFocusedSecondary[] = { 0, 0, 0, 1 }; color2Secondary[] = { 0, 0, 0, 1 }; colorDisabledSecondary[] = { 1, 1, 1, 0.25 }; sizeExSecondary = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; fontSecondary = "PuristaLight"; period = 1.2; periodFocus = 1.2; periodOver = 1.2; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; class TextPos { left = "0.25 * (((safezoneW / safezoneH) min 1.2) / 40)"; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; right = 0.005; bottom = 0; }; class Attributes { font = "PuristaLight"; color = "#E5E5E5"; align = "left"; shadow = "false"; }; class ShortcutPos { left = "5.25 * (((safezoneW / safezoneH) min 1.2) / 40)"; top = 0; w = "1 * (((safezoneW / safezoneH) min 1.2) / 40)"; h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; }; soundEnter[] = { "\A3\ui_f\data\sound\RscButtonMenu\soundEnter", 0.09, 1 }; soundPush[] = { "\A3\ui_f\data\sound\RscButtonMenu\soundPush", 0.09, 1 }; soundClick[] = { "\A3\ui_f\data\sound\RscButtonMenu\soundClick", 0.09, 1 }; soundEscape[] = { "\A3\ui_f\data\sound\RscButtonMenu\soundEscape", 0.09, 1 }; }; class RscButtonMenuOK { idc = 1; shortcuts[] = { "0x00050000 + 0", 28, 57, 156 }; default = 1; text = "OK"; soundPush[] = { "\A3\ui_f\data\sound\RscButtonMenuOK\soundPush", 0.09, 1 }; }; class RscButtonMenuCancel { idc = 2; shortcuts[] = { "0x00050000 + 1" }; text = "Abbrechen"; }; class RscControlsGroup { deletable = 0; fade = 0; class VScrollbar { color[] = { 1, 1, 1, 1 }; width = 0.021; autoScrollEnabled = 1; }; class HScrollbar { color[] = { 1, 1, 1, 1 }; height = 0.028; }; class Controls { }; type = 15; idc = -1; x = 0; y = 0; w = 1; h = 1; shadow = 0; style = 16; }; 2 Share this post Link to post Share on other sites
avibird 1 155 Posted May 10, 2024 Does this work on any vehicle or only the ones that can be changed in virtual garage? Share this post Link to post Share on other sites
Joshua9797 38 Posted May 10, 2024 1 hour ago, avibird 1 said: Does this work on any vehicle or only the ones that can be changed in virtual garage? The script dynamically searches for all stored textures within the CfgVehicles. Essentially, for all vanilla vehicles (car, helicopter, plane), you should see all available textures as you would in the virtual garage. However, I haven't tested mod vehicles. I also attempted to add some of the unused textures from BI using CfgVehicleTemplates, but it seems I am too stupid for that. 1 Share this post Link to post Share on other sites