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I started creating new textures for vehicles which can easily be swapped using settexture, but now I've created multiple custom face textures. What's the easiest way to apply these textures to npcs in my multiplayer mission? 

 

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Sadly, that's not possible without creating a little mod. Characters are created on the engine side and are put together by config. Only commands available are setFace + setIdentity and they both works only with cfgFaces. It's a bit sad we can't do it in other way. Only characters you can fully customize with setObjectTexture are VR men. For normal characters only their clothing can be textured.

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