cosmic10r 2331 Posted April 27 Hi all, I started trying to mod a Kioks humvee just to learn the tools. See if I could add things to it and retexture follow the tutorials. It all went fine and it shows up in world editor in tools. I can drive it around and the functionality is fine. But when i upload it to the server it doesnt show up at all. Back in Arma 3 I could define class name but Im not sure where im doing it in enfusion and the humvee doesnt show up in the light vehicle depot so im not sure how to get it to show up in that menu, display the proper image and adjust the name for the image to represent the modded humvee for spawning it at a base. Any tips would be appreciated Edit- Think i found it. I may have missed it after too many hours of fiddling. Ill post the links if i get it working. Share this post Link to post Share on other sites
cosmic10r 2331 Posted April 29 I got it all to work in gamemaster mode but when I join a local conflict mode they arent in the list to be bought with supplies anyone know how to whitelist a mod vehicle so it shows up in conflict mode or does it have to be done mission side? Share this post Link to post Share on other sites
cosmic10r 2331 Posted May 1 I managed to get this worked out. Turns out you need to register the entries in the vehicle.conf after I duplicated it the same way you do the emat files etc. Initially i had one .conf for my mod and a US_vehicles.conf and had double entries so I worked out that I only needed one of these and it fixed it. The other issue I had was the cooldown was messed up in the light armor vehicle depot The cost would go up incrementally. It was funny. i had multiple cooldown entries for some reason and this stacked the cost. Once i changed that it showed up correctly and stayed the right cost. The instructions worked well up until the registry stuff which was simple once you knew but the explanation was not entirely clear. 1 Share this post Link to post Share on other sites
EO 11277 Posted May 1 Good stuff! I tried retexturing/modifying some vehicles when reforger first came out, made some decent progress but the first major platform update completely broke the UAZ-469's I was working on. It also broke my motivation to try and fix it, my own fault for modding while it was in EA, shoulda waited till 1.0, lesson learned. Nice to see you back in and around the forums mate, missed ya! 1 Share this post Link to post Share on other sites
cosmic10r 2331 Posted May 2 21 hours ago, EO said: Good stuff! I tried retexturing/modifying some vehicles when reforger first came out, made some decent progress but the first major platform update completely broke the UAZ-469's I was working on. It also broke my motivation to try and fix it, my own fault for modding while it was in EA, shoulda waited till 1.0, lesson learned. Nice to see you back in and around the forums mate, missed ya! I miss you guys too. I talk to some of the guys on steam but its interesting how reforger has affected people. Which is no judgement to either side. Some of the guys Im playing reforger with just dont enjoy it compared to A3 because most of the wishlist has been filled by modders for A3 after 10 yrs. They just can't go to something without that which I totally get. For a bunch of the gang too the lack of SP and SP save makes it not functional. You need a MP group to really enjoy it right now. I haven't played any Arma games in awhile partially because of my internet connection. I got Starlink last year and I finally came back to 2020 in terms of net speed. When I moved I could measure in KB again if you can believe that. Now that Ive come back I cant give up how good reforger looks and how up to date some of the functionality is. Theres a lot of points in the bushes where I just take it all in lol Also the ease of keeping mods up to date and getting the right mods for servers and being able to downgrade them is really good functionality and especially for crossplay. With the ace stuff the healing and carrying while in combat is awesome. I really enjoy that part. Same with proximity chat and the tinnitus while shooting indoors. Its just really well done. Personally I can see where this is the future but like 3 its about 5 yrs from being there. Hopefully A4 is basically A3 on this engine and some of the modders move over who want to. I also get the frustration of learning new tools. It helps never being that great at it to begin with like I was lol as that made the transition easier. Now that ive had some fun in game I tried the tools and they are pretty good when you get over the hump of what does what. I will see if I can throw together a vid of what I did to the base m998. I cant believe I pulled it off but it is too cool and I think speaks to how well (?) the engine is built. We had 14 on the other night on conflict everon, 1 in a huey on troop and supply transport, 1 in a cobra on CAS, and the rest convoying in humvees to the towns. There are 3 servers so if you or the guys want to play some MP you are welcome to join although the ping might be untenable to the states. Share this post Link to post Share on other sites
cosmic10r 2331 Posted May 5 I still have some fiddling to do but i wanted a spec ops vehicle modeled off the Xin ping funvee. Im not sure which mod that came from but it gave me the idea. Not sure why the HDR makes it so yellowed off in OBS. Im still working on that program. https://www.youtube.com/watch?v=oSgoXBPirMM&ab_channel=CosmiC-10R Share this post Link to post Share on other sites