hamis 0 Posted July 24, 2003 Does anyone know how to raise raise idle speed,add new sounds,like startup and shutdown,and make every vehicle to use individual sounds? Share this post Link to post Share on other sites
raedor 8 Posted July 24, 2003 you have to define the sounds in your config... soundEnviron[]={"path",db number}; soundEngine[]={"path",db number}; soundGetIn[]={"path",db number}; soundGetOut[]={"path",db number}; for the shutdown/startup sounds you need a script (started by an eventhandler "init"<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_veh = _this select 0 #start @isEngineOn _veh || ! (alive _veh) ? ! (alive _veh): exit playsound start @! (isEngineOn _veh) || ! (alive _veh) ? ! (alive _veh): exit playsound shutdown goTo "start" Share this post Link to post Share on other sites
hamis 0 Posted July 24, 2003 Can you tell in detail how to,because i am not a programmer? Share this post Link to post Share on other sites
raedor 8 Posted July 24, 2003 sorry, i edited too slow... Share this post Link to post Share on other sites
hamis 0 Posted July 24, 2003 Thank you a lot.But i didn`t understand how to adjust idle speed.I have never edited config.cpp,so it is really something new to me.I have real recordings for 3 armored vehicles in ofp and maybe you hear the results someday. Share this post Link to post Share on other sites
hamis 0 Posted July 28, 2003 Well,could not make it work.Always error message or vehicle not found,or crash to desktop.Could someone make config.cpp or bin for M2A2(using M2A2.wss).I`d be very grateful if someone could make me original config.bin modified to armored(diesel)vehicles to use individual sounds.Please help! Share this post Link to post Share on other sites