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hamis

Editing vehicle sounds

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Does anyone know how to raise raise idle speed,add new sounds,like startup and shutdown,and make every vehicle to use individual sounds?

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you have to define the sounds in your config...

soundEnviron[]={"path",db number};

soundEngine[]={"path",db number};

soundGetIn[]={"path",db number};

soundGetOut[]={"path",db number};

for the shutdown/startup sounds you need a script (started by an eventhandler "init"<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_veh = _this select 0

#start

@isEngineOn _veh || ! (alive _veh)

? ! (alive _veh): exit

playsound start

@! (isEngineOn _veh) || ! (alive _veh)

? ! (alive _veh): exit

playsound shutdown

goTo "start"

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Can you tell in detail how to,because i am not a programmer?

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Thank you a lot.But i didn`t understand how to adjust idle speed.I have never edited config.cpp,so it is really something new to me.I have real recordings for 3 armored vehicles in ofp and maybe you hear the results someday.

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Well,could not make it work.Always error message or vehicle not found,or crash to desktop.Could someone make config.cpp or bin for M2A2(using M2A2.wss).I`d be very grateful if someone could make me original config.bin modified to armored(diesel)vehicles to use individual sounds.Please help!

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