lonesoldier 0 Posted July 18, 2003 I'm working on a small Resident Evil mission, situated at an abandoned house. Ive got the whole play area built, but i have no idea's on what i could add to it. But the abandoned house doesnt offer much enternetainment for the player. So im wondering if anyone has any Idea's on what sort of puzzles i could implement. So far i only have one idea: There is a green cabinet in one of the rooms, and it has a Kozlice in it, with a few shells too. And the player has to find the cabinet key, so that he/she can open the cabinet. Thats only idea i have, hahahaha. The house isnt too small, its actually 2 houses joined together. With a big backyard that has a 2-storey shed in it. It also has a few graves in the backyard, and 2 tents, and some ruins too. Also in the play area is a small cemetary, and 2 destroyed houses a short distance from the normal abandoned house. Im thinking on adding a couple cool features too: Herb Mixing - Say there are certain plants, and ill have an addaction command when you go near them "pick herbs". I could put a picture of the plants in the briefing, so that the player knows what plants to look for. Herb Mixtures could be - Make Gunpowder(for more ammo), Make Health(for healing) and... cant think of any more. Anyway, ill take any good, innovative, fun and interesting idea's into consideration. Thanks guys. Share this post Link to post Share on other sites
Sxep 0 Posted July 18, 2003 Maybe some umbrella grunts? Share this post Link to post Share on other sites
lonesoldier 0 Posted July 19, 2003 Hmm yeah... But then that really spoils the whole horror/suspense feel.... Share this post Link to post Share on other sites