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kibaBG

Animation breaking unit behavior

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Hi, I want a unit to play animation for some time (two civilians are talking to each other for 2 min.) and then just leave one of the civilians with "CARELESS" behavior to stand there. The problem is the civilian immediately switch in "panic mode" after the animation ends and crouch like idiot if he is under heavy fire. 

//from trigger, unita name is ruhe 

ruhe disableAI "ANIM";
ruhe switchMove "Acts_CivilTalking_1";
ruhe playAction "Acts_CivilTalking_1";
ruhe enableAI "ANIM";

Any help appreciated.  

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