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Showing results for tags 'playmove'.
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Hi, I want a unit to play animation for some time (two civilians are talking to each other for 2 min.) and then just leave one of the civilians with "CARELESS" behavior to stand there. The problem is the civilian immediately switch in "panic mode" after the animation ends and crouch like idiot if he is under heavy fire. //from trigger, unita name is ruhe ruhe disableAI "ANIM"; ruhe switchMove "Acts_CivilTalking_1"; ruhe playAction "Acts_CivilTalking_1"; ruhe enableAI "ANIM"; Any help appreciated.
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Hi all, I was playing with animations for few days and need one clarification. I see animations have connectTo and interpolateTo defined in their respective config entries. I was wondering does that mean that animation can smoothly transition to another listed in connectTo using playMove command? For example: _unit switchMove "A"; _unit playMove "B"; in config entry for A, move B should be included in connectTo list. Can anyone confirm this?
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list of moves for Arma 3 (playMove command)
M1ke_SK posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
In wiki there are list of moves for Arma, Arma AA, Arma 2 but missing for Arma 3 https://community.bistudio.com/wiki/playMove Does anybody have list of moves for Arma 3 ? @killzone_kid will you update wiki ?