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Skul

Starting prone

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I have searched through every post to this and tried all the suggested switchmoves and such, but none of them work! I would really like to have my soldier start the mission prone. I've tried LyingCrawlF, but that doesn't do anything. I've even tried that along with removing all their weapons and setting different behaviour levels.

Will setting the player's position be easier in V1.92? This is something I'd like for that patch...

[Gareth Gates must die]

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Sorry, that only works on AI units, but it's okay now. I got it to work (why do things only figure things out after you ask for help? biggrin_o.gif  rock.gif )

Anyhoo, for those who want to know, put a trigger, set it's Activation (West - Present, for example)

Then in the On Activation, type:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">player switchmove "LyingCrawlL"

Although this causes the player to shuffle sideways left once, it's not as bad as LyingCrawlF, which makes the soldier crawl forward and is a little annoying.

Now that the question has been answered... well, I'll let the mods do the favourite part of their job! wink_o.gif

(Thinks)...Hmm...another ME FAQ question?

[Gareth Gates must die]

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