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colonel_klink

Landing and take off

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Ok helping a person with an amphibious aircraft. So far the plane can take off from both land and water, but when taking off and landing on water the aircraft sustains damage. Is there a way to avoid this, or perhaps a script method that will repair immediately any take off and landing damage?

I have increased the level of armor for the plane, but don't want to make it so the plane is impervious to crashes etc.

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Have you tried adding canFloat=true?

I know this has no effect on the plane floating or not, but if a vehicle has this it might tell the game that the vehicle is not damaged by being in water??

Another thing to note is that the plane will need its wheels down when on water.

If a plane hits the water with wheels up, it crashes.

If it hits with wheels down it can go below the surface and back out again without too much trouble.

Dont know if this helps at all.

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Have you tried adding canFloat=true?

I know this has no effect on the plane floating or not, but if a vehicle has this it might tell the game that the vehicle is not damaged by being in water??

Another thing to note is that the plane will need its wheels down when on water.

If a plane hits the water with wheels up, it crashes.

If it hits with wheels down it can go below the surface and back out again without too much trouble.

Dont know if this helps at all.

yep found that out. Gonna have to find some psuedo method of tricking ofp into thinking that the aircraft gear is down. I was thinking of using a user defined gear down approach, but the scripting involved gets a bit messy (I tired it in the A4 and the Sea Harrier).

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how about hidden selections or just selections with transparent textures...or blank textures? That way you woudln't see the actual landing gear. At the same time you could have a modeled "visible" part that could come out and down when you want it to...

just a thought? Not sure if it would work or not... wink_o.gif

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how about hidden selections or just selections with transparent textures...or blank textures? That way you woudln't see the actual landing gear. At the same time you could have a modeled "visible" part that could come out and down when you want it to...

just a thought? Not sure if it would work or not...  wink_o.gif

Yep thinking this is the only way. The retracting gear would only serve as eyecandy and not really functional.

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if you set 'gearRetracting = false;' in your config.cpp, it will treat the plane as if the gear is always down. You may already know that, but just in case.

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if you set 'gearRetracting = false;' in your config.cpp, it will treat the plane as if the gear is always down.  You may already know that, but just in case.

Yup have had to implement this in the SE5A released eons ago. thanks anyway.

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