chammy 7 Posted July 14, 2003 How do you do that?Is there a way?Or is there any such thing? Share this post Link to post Share on other sites
Wounded 0 Posted July 14, 2003 Sound Forge I think. and save it as a .ogg Share this post Link to post Share on other sites
chammy 7 Posted July 14, 2003 but where do i find the files?How will I know which ones are and will they function on otheres games?Like lets say i make a mission. Share this post Link to post Share on other sites
Wounded 0 Posted July 15, 2003 Ok if you want music go to Users\your ofp name\missions, and the mission that you want to put the music on. create a folder called music, and put the song you want in it. But the song needs to be .ogg so before putting the music in the folder open it with Sound Forge and save it as Track1.ogg or whatever you want. Then you can save it in that "music" folder. Once that is done, you need a "description.ext" file that you can get from any mission that had a respawn. In it you put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMusic { tracks[]={Track1}; class Track1 { name = "Track1"; sound[] = {\music\Track1.ogg, db+20, 1.0}; }; once your done that, create a .sqs file and put in the following <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">playmusic "Track1" or go to a Triggers in the 'mission Editor', click on Effects and then on Music: Track: and look for Track1 It shoaled be at the bottom of all the Tracks. But don’t use the name "Track1"switch it to something else like the name of the song and change everything to that name, what says Track1. It will automatically download when the mission will start in mp. But don’t make the music too long no one wants wait forever to download the mission. And if it’s a Sound its all the same but put the sound in a “Sound†folder and do this codeas “tracks1†is the sound name, do the following: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSounds { sounds[] = {tracks1}; class tracks1 { name = "tracks1"; sound[] = {"tracks1.ogg", db+40, 1.0}; titles[] = { 0, $STRM_tracks1 }; }; }; And all of it together if you want both: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSounds { sounds[] = {tracks1}; class pesci { name = "tracks1"; sound[] = {"tracks1.ogg", db+40, 1.0}; titles[] = { 0, $STRM_tracks1 }; }; }; class CfgMusic { tracks[]={Track1}; class Track1 { name = "Track1"; sound[] = {\music\Track1.ogg, db+20, 1.0}; }; If you need Sound Forge get Sound Forge 6 the demo version at http://www.sonicfoundry.com/download/step2.asp?DID=257Return or http://www.sonicfoundry.com/download/step2.asp?DID=257 and fill in the form if [you don't have to just go back to Download] it doesn’t work. And the "dpbo" program to get the "description.ext" file  from a missions is at http://ofp.gamezone.cz/index.php?sekce=utilities and its called "PBO Decryptor 1.5 by Amalfi"  Share this post Link to post Share on other sites
Wounded 0 Posted July 15, 2003 If you just want the music from another mission and make it as mp3 then you can find it in a Music folder in the mission folder you want the music from. To make the mp mission in to a folder get that dpbo program and extract it. Go to that place where you extracted it to and you will see the folder. Share this post Link to post Share on other sites
chammy 7 Posted July 15, 2003 Woa,I think I need to start learning how to script first.Darn.Thanks.Its cause I wanted to edit some of OFP standard sounds for a more ambient sound when you fire a rifle out in the open or when you're in a city or around hills.You know what I'm saying. Share this post Link to post Share on other sites
Wounded 0 Posted July 15, 2003 So you didn't need the information that I gave you? man you seriously have to learn how to describe your problem more better. Share this post Link to post Share on other sites
malick 0 Posted July 15, 2003 So you didn't need the information that I gave you?man you seriously have to learn how to describe your problem more better. Anyway, it helped me Don't get mad Wounded, it's always good for someone ! Share this post Link to post Share on other sites
chammy 7 Posted July 15, 2003 Well dude,I didnt think you were going to explain to me about putting music in.Allthough I probably would asked that too.Thanks anyway.I copied this page and saved it for later when I am going to need it. But do you have info,like step by step on how to edit audio files of the sort?Like gun shots?Seriously Share this post Link to post Share on other sites
chammy 7 Posted July 15, 2003 Wounded,can I use any other audio editer?Like for instance, N-Track Studio?Thats the one I have.I have also Acid Pro 3.Will that work also? Share this post Link to post Share on other sites
Balschoiw 0 Posted July 15, 2003 I suggest to use the search function on "sounds" in the ME section. This should give you enough sources for your problem. The sound editor has to be able to export .ogg files to make the sounds useable for OFP. There is a plugin for WinAmp also. Or you can check out Goldwave. Share this post Link to post Share on other sites
Wounded 0 Posted July 15, 2003 Sorry that I snapped at you, I didn’t realize that other people could use the scripts too. I just couldn’t figure out what you wanted me to do. And as Balschoiw said: "The sound editor has to be able to export .ogg files to make the sounds useable for OFP" Share this post Link to post Share on other sites
chammy 7 Posted July 23, 2003 So,is there any tutorials that offer help in extracting sound file ogg and taking them apart to add some reverb to the gun shots? Share this post Link to post Share on other sites