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chammy

Editing sound files

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How do you do that?Is there a way?Or is there any such thing? crazy_o.gif

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but where do i find the files?How will I know which ones are and will they function on otheres games?Like lets say i make a mission.

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Ok if you want music go to Users\your ofp name\missions, and the mission that you want to put the music on.

create a folder called music, and put the song you want in it. But the song needs to be .ogg so before putting the music in the folder open it with Sound Forge and save it as Track1.ogg or whatever you want. Then you can save it in that "music" folder. Once that is done, you need a "description.ext" file that you can get from any mission that had a respawn. In it you put

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMusic

{

tracks[]={Track1};

class Track1

{

name = "Track1";

sound[] = {\music\Track1.ogg, db+20, 1.0};

};

once your done that, create a .sqs file and put in the following

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">playmusic "Track1"

or go to a Triggers in the 'mission Editor', click on Effects and then on

Music:

Track: and look for Track1

It shoaled be at the bottom of all the Tracks.

But don’t use the name "Track1"switch it to something else like the name of the song and change everything to that name, what says Track1.

It will automatically download when the mission will start in mp. But don’t make the music too long no one wants wait forever to download the mission.

And if it’s a Sound its all the same but put the sound in a “Sound†folder and do this codeas “tracks1†is the sound name, do the following:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSounds

{

sounds[] = {tracks1};

class tracks1

{

name = "tracks1";

sound[] = {"tracks1.ogg", db+40, 1.0};

titles[] =

{

0, $STRM_tracks1

};

};

};

And all of it together if you want both:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSounds

{

sounds[] = {tracks1};

class pesci

{

name = "tracks1";

sound[] = {"tracks1.ogg", db+40, 1.0};

titles[] =

{

0, $STRM_tracks1

};

};

};

class CfgMusic

{

tracks[]={Track1};

class Track1

{

name = "Track1";

sound[] = {\music\Track1.ogg, db+20, 1.0};

};

If you need Sound Forge get Sound Forge 6 the demo version at http://www.sonicfoundry.com/download/step2.asp?DID=257Return

or http://www.sonicfoundry.com/download/step2.asp?DID=257 and fill in the form if [you don't have to just go back to Download] it doesn’t work.

And the "dpbo" program to get the "description.ext" file  from a missions is at http://ofp.gamezone.cz/index.php?sekce=utilities and its called "PBO Decryptor 1.5 by Amalfi"  tounge_o.gif

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If you just want the music from another mission and make it as mp3 then you can find it in a Music folder in the mission folder you want the music from. To make the mp mission in to a folder get that dpbo program and extract it. Go to that place where you extracted it to and you will see the folder.

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Woa,I think I need to start learning how to script first.Darn.Thanks.Its cause I wanted to edit some of OFP standard sounds for a more ambient sound when you fire a rifle out in the open or when you're in a city or around hills.You know what I'm saying. crazy_o.gif

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So you didn't need the information that I gave you?

man you seriously have to learn how to describe your problem more better.

mad_o.gif

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So you didn't need the information that I gave you?

man you seriously have to learn how to describe your problem more better.

mad_o.gif

Anyway, it helped me biggrin_o.gif

Don't get mad Wounded, it's always good for someone !

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Well dude,I didnt think you were going to explain to me about putting music in.Allthough I probably would asked that too.Thanks anyway.I copied this page and saved it for later when I am going to need it.

But do you have info,like step by step on how to edit audio files of the sort?Like gun shots?Seriously

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Wounded,can I use any other audio editer?Like for instance, N-Track Studio?Thats the one I have.I have also Acid Pro 3.Will that work also? rock.gif

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I suggest to use the search function on "sounds" in the ME section. This should give you enough sources for your problem. The sound editor has to be able to export .ogg files to make the sounds useable for OFP.

There is a plugin for WinAmp also.

Or you can check out Goldwave.

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sad_o.gif

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Sorry that I snapped at you, I didn’t realize that other people could use the scripts too. I just couldn’t figure out what you wanted me to do. smile_o.gif

And as Balschoiw said: "The sound editor has to be able to export .ogg files to make the sounds useable for OFP"

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So,is there any tutorials that offer help in extracting sound file ogg and taking them apart to add some reverb to the gun shots? biggrin_o.gif

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