Loafer 0 Posted January 4, 2002 {Originally posted on old forum... still praying for a reply ) I have been looking for a reasonable solution to playing multiplayer campaign type affair on a dedicated server and was wondering whether it would be possible to branch missions, as it is done in the campaign section of the desciption.ext . For example in the dedicated server config file I would like to have something like this: class Missions { class Mission01 { template = RushTheBeach.Abel; cadetMode = 1; end1 = Mission02 ; end2 = Mission02 ; end3 = Mission02 ; end4 = Mission02 ; end5 = Mission02 ; end6 = Mission02 ; lost = Mission01 ; param1 = 1800; param2 = 50; }; class Mission02 { template = StormTheFront.Abel; cadetMode = 1; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; lost = Mission02 ; param1 = 1800; param2 = 50; }; I haven't seen anything like this in documentation. If it is not possible is there another way of branching MP maps? Could BIS introduce this feature? Be great to be able to have your next mission decided on the sucess/failure of the last. I have already been down the frustrating road of trying to create a campaign in single player and apply it to MP without success. This would be a great simple solution. Thanks for the great updates so far BIS. I am still loving the game and find it has great staying power. Share this post Link to post Share on other sites
Blake 0 Posted January 5, 2002 Server-based branching system would perhaps be the easiest solution as Loafer stated. Any comments about this BIS? (I know you're busy with VBS etc.. Share this post Link to post Share on other sites