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sussmori

Law targetting men

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Is there a way to code the LAW so that a soldier it will shoot at soldiers?

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Ok sussmori put this in the AmmoCfg

simulation="shotmissile";

simulationStep=0.50000;

cost=5000;

soundHit[]={};

soundFly[]={};

soundEngine[]={};

irLock=0;

airlock=1;

CloudletsMissile=1;

cloudletColor[]={0.5,0.5,0.5,0.5};

manualControl=1;

maxControlRange=5;

initTime=0.1;

maneuvrability=1;

thrustTime=0.500000;

thrust=680;

maxSpeed=300;

hit=340;

indirectHit=150;

indirectHitRange=3.100000;

Then add this for Weapon Cfg

model="law_proxy";

magazineType="2 * 256";

sound[]={};

drySound[]={};

modelOptics="optika_LAW";

ammo="";

displayName="";

displayNameMagazine="";

shortNameMagazine="";

count=1;

magazineReloadTime=12;

reloadTime=0.500000;

reloadMagazineSound[]={"Weapons\at_load",0.000316,1};

initSpeed=55;

canLock=1;

dispersion=0.02;

reloadAction="ManActReloadAT";

autoReload=0;

ffMagnitude=100.100000;

ffFrequency=10;

ffCount=1;

recoil="LAWSingle";

aiRateOfFire=10.000000;

aiRateOfFireDistance=500;

optics=1;

primary=0;

opticsZoomMin=0.180000;

opticsZoomMax=0.180000;

distanceZoomMin=100;

distanceZoomMax=100;

Any probs just say and i will send you one with the changes to it.

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Thanks mate. Works good. Which part makes him shoot at soldiers? Ie. what bit is diff from standard LAW?

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Seems this line:

irLock=0;

is the important one

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Yeah sorry about not responding sussmori glad i can help smile_o.gif

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