kolfinnrCZ   2 Posted February 6 Hi! Hope you all are doing well 🙂  Long story short, I have placed a "Land_FirePlace_F" object in the building. It looks great, apart from the smoke that migrates through all walls into neighboring buildings, especially with the wind.  I was looking into solving it by creating a separate fire entity using this: create3DENEntity ["Object", "test_EmptyObjectForFireBig", screenToWorld [0.5,0.5]]; but yeah, the fire is big. And I couldn't get it any smaller.  I have also tried placing the fire module from Eden (via 3den enhanced mod) and it was fine, but no matter where I place it - it just sticks to the ground in-game.  Can someone advise on how to either remove smoke or place a campfire-sized flame down?  Thank you ahead, Share this post Link to post Share on other sites
JCataclisma   36 Posted February 8 There are some awesome tips regarding smoke within Larrow's answers in the topic bellow. They helped me a LOT in other similar situations. They will probably NOT help you solving what you want, but I thought that maybe you could experiment by changing the "alpha" color of the smoke to null/zero, so the game would emit a kind of invisible smoke... ? 🤔   1 Share this post Link to post Share on other sites