b3lx 161 Posted January 30 Started modelling and I'm not happy with the texture results.The rvmat is loaded but the NOHQ is not visible and the texture has less detail than the CO image What could be wrong? This is using a 2048x2048 CO image. The rvmat: Spoiler ambient = {1.000000, 1.000000, 1.000000, 1.000000}; diffuse = {1.000000, 1.000000, 1.000000, 1.000000}; forcedDiffuse = {0.000000, 0.000000, 0.000000, 1.000000}; emmisive = {0.000000, 0.000000, 0.000000, 0.000000}; specular = {0.300000, 0.300000, 0.300000, 1.000000}; specularPower = 80; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "WaterTank\data\water_tank_01_NOHQ.paa"; uvSource = "tex"; class uvTransform { aside = {1.000000, 0.000000, 0.000000}; up = {0.000000, 1.000000, 0.000000}; dir = {0.000000, 0.000000, 0.000000}; pos = {0.000000, 0.000000, 0.000000}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)"; uvSource = "tex"; class uvTransform { aside = { 1, 1, 0 }; up = { 0, 1, 0 }; dir = { 0, 0, 0 }; pos = { 0, 0, 0 }; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0,0,0,0,mc)"; uvSource = "tex"; class uvTransform { aside = { 1, 0, 0 }; up = { 0, 1, 0 }; dir = { 0, 0, 0 }; pos = { 0, 0, 0 }; }; }; class Stage4 { texture = "WaterTank\data\water_tank_01_AS.paa"; uvSource = "tex1"; class uvTransform { aside = {1.000000, 0.000000, 0.000000}; up = {0.000000, 1.000000, 0.000000}; dir = {0.000000, 0.000000, 0.000000}; pos = {0.000000, 0.000000, 0.000000}; }; }; class Stage5 { texture = "#(argb,8,8,3)color(1,1,1,1,SMDI)"; uvSource = "tex"; class uvTransform { aside = { 1, 0, 0 }; up = { 0, 1, 0 }; dir = { 0, 0, 0 }; pos = { 0, 0, 0 }; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(1.5,1.22)"; uvSource = "tex"; class uvTransform { aside = { 1, 0, 0 }; up = { 0, 1, 0 }; dir = { 0, 0, 1 }; pos = { 0, 0, 0 }; }; }; class Stage7 { texture = "a3\data_f\env_land_ca.paa"; useWorldEnvMap = "true"; uvSource = "tex"; class uvTransform { aside = { 1, 0, 0 }; up = { 0, 1, 0 }; dir = { 0, 0, 1 }; pos = { 0, 0, 0 }; }; }; class StageTI { texture = "a3\data_f\default_vehicle_ti_ca.paa"; }; Share this post Link to post Share on other sites