Burris 0 Posted June 20, 2003 1) How do I add text to the map so in game towns are read? 2) Which p3d would be the light house? 3) Which ones would be the dirt roads? Thats about it as of now. Thanks alot in advanced! Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted June 20, 2003 1.I dont know 2.Majak_v_oelku 3.Cesta10 100,Cesta10 25,Cesta10 50,Cesta10 75,Cesta12,Cesta25,Cesta6,Cesta6konec Share this post Link to post Share on other sites
Burris 0 Posted June 20, 2003 Once you get past the plaethora of file names, this is a really easy to use editor. BIS has done a hell of a job. Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted June 20, 2003 Yeah,I love this damn tool. Share this post Link to post Share on other sites
colonel_klink 0 Posted June 20, 2003 1) How do I add text to the map so in game towns are read? In your cfgworlds section there is a section called Class Names. 1. On your map in Visitor determine the positions of the towns by double clicking on the town position, or Right Click once. 2. The positions are in the middle of the Visitor status bar at the bottom of your screen. 3. Write them in the Class Names section e.g. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Names { class LosLobos { name="Los Lobos Mountains"; position[]={4078,6253}; }; class Ludwig { name="Ludwig's Mistake"; position[]={3650,3292}; }; class Werner { name="Camp Werner"; position[]={6788,5744}; }; class Klink { name="Klink's Harbour"; position[]={6917,6396}; }; }; Share this post Link to post Share on other sites
Burris 0 Posted June 20, 2003 since i'm completely new at this thing, how do I compile it to be playable? Share this post Link to post Share on other sites