legowarz 0 Posted June 12, 2003 While having an easy way to get custom characters working in game is great, more would be nice. How about the ability to give custom animations to addon characters. This doesn't mean... action.. do this.. I mean, like custom run animations, etc.. Yes this could get tedius, but some people like to do it, I know I would. How you do your skinning, I'm sure we'll adapt, would you use Biped or something like that.. I'm sure we'll adapt, but give us some control! Just think of the variety of mods you would get, from mechanical (bots), to animals, to perhaps legomen ;) -joesiv Share this post Link to post Share on other sites
suma 8 Posted June 12, 2003 It is possible to override character animations. You need to define your own CfgMovesMC section to do this - if you will search for CfgMovesMC, you will certainly find some more information on this subject. Be warned, though: working with character animations is very difficult, as the problem is very complex. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted June 16, 2003 I was wondering if the character animations couldn't be modular, like in Rogue Spear, where animations would be divided up by head&neck, arms, legs, body sections... That way, you could get a greater variety of different motions by using a combination of smaller animations? Share this post Link to post Share on other sites