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legowarz

Character animation override

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While having an easy way to get custom characters working in game is great, more would be nice. How about the ability to give custom animations to addon characters. This doesn't mean... action.. do this.. I mean, like custom run animations, etc..

Yes this could get tedius, but some people like to do it, I know I would. How you do your skinning, I'm sure we'll adapt, would you use Biped or something like that.. I'm sure we'll adapt, but give us some control! Just think of the variety of mods you would get, from mechanical (bots), to animals, to perhaps legomen ;)

-joesiv

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It is possible to override character animations. You need to define your own CfgMovesMC section to do this - if you will search for CfgMovesMC, you will certainly find some more information on this subject.

Be warned, though: working with character animations is very difficult, as the problem is very complex.

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I was wondering if the character animations couldn't be modular, like in Rogue Spear, where animations would be divided up by head&neck, arms, legs, body sections...

That way, you could get a greater variety of different motions by using a combination of smaller animations?

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