ag_smith 0 Posted May 23, 2003 After many requests and suggestions I decided to relase a new version 2.1. What's new in there?: - new cool features, as many requested: * animated powerplant and refinery exhaust made by Vektorboson. * sound for doors' animations. * custom fire effects. * new "dirty" textures for oil tanks thanks to Cheeky Monkey. * 2 new ambient sounds (industrial and city) * oiltanks burn when destroyed. - new oil pipeline objects: * pumping station * pipeline-over-road * pipeline corner section * pipeline 25m long section that follows ground contour (pipeline_fgc.p3d) - fixed issues: * refinery Fire-Geo-LOD problem * AI paths added to many objects. - script to enhance WRP-built-in objects. BTW. Don't forget to check out NEW demo mission. Download link Have fun PS. Somebody could mirror this file? Share this post Link to post Share on other sites
HotShot 0 Posted May 23, 2003 Here's a mirror from Base: Agent Smith Industrial Pack v2.1 (3MB) Share this post Link to post Share on other sites
reedkiller 0 Posted May 23, 2003 Woo and Yay for agent smith Woo and Yay for version 2.1 This is great news. your packs add sooo much to OFP. I cant offer enough thanks. If you want something more constructive than I will say that some textures are a bit bland. Share this post Link to post Share on other sites
ag_smith 0 Posted May 23, 2003 2 reedkiller: which ones? Â 2 HotShot: thank you for your cooperation. Â Â Share this post Link to post Share on other sites
-crow- 0 Posted May 23, 2003 Another mirror for this GREAT addon. @WAR has added this addon to their data base. ags_indus pack. Share this post Link to post Share on other sites
TopCover 0 Posted May 23, 2003 Great improvements, love the smoke and fire. Thanx Ag_Smith! L8R, TopCover Share this post Link to post Share on other sites
CanadianTerror 0 Posted May 24, 2003 Awesome addon! Can you destroy the buildings though? I tried and couldnt as of yet. Share this post Link to post Share on other sites
Sinister-tnuC- 0 Posted May 25, 2003 nice work again AG smith. during the test mission i was next to a fuel silo in the Abrams and blew it up, the explosion should be MUCH larger for a fuel tank that size, destroying all that is in about a 30m radius. Share this post Link to post Share on other sites
ag_smith 0 Posted May 26, 2003 Quote[/b] ]the explosion should be MUCH larger for a fuel tank that size, destroying all that is in about a 30m radius. Well, I know that, but it's not that easy to achieve this effect in OFP. Share this post Link to post Share on other sites
reedkiller 0 Posted May 26, 2003 Fuel Does not explode if it is in a full tank it just burns. You need a precise fuel/air mix for a explosion. Don't trust the movies! The interior textures could look much better. The buildings don't look used. But this is still a Great addon. @ Agent Smith --- Have you got my e-mail? Share this post Link to post Share on other sites
KeyCat 131 Posted May 26, 2003 Very nice update ag_smith, love your work! /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites