Jump to content
Sign in to follow this  
lonesoldier

Flare question

Recommended Posts

Fairly easy question.

I have the player.

He has a custom action called "Place Bomb".

In the script that the action exec's i have a satchel camcreated at the players feet.

The satchel is called "satch".

What i want to know is:

Is it possible to have a flare camcreated at the satchel? So that the satchel has a glow around it when i place it.

If i camcreate the flare 100m high, so it ignites, then getpos it to "satch", it falls through the ground.

So i had the flare getpos'ed at the satchel in a loop. So it suspends itself there, but it dissappears...

Also, is it possible to have the script have a 25 second time limit, then it sedtammages the satchel after 25 secs?

ALSO, is it possible to have the satchel abort its countdown if the other team defuses it?

Share this post


Link to post
Share on other sites
Guest jacobaby

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LoneSoldier @ 20 May 2003,09:22)</td></tr><tr><td id="QUOTE">Is it possible to have a flare camcreated at the satchel? So that the satchel has a glow around it when i place it.

>> NO

So i had the flare getpos'ed at the satchel in a loop. So it suspends itself there, but it dissappears...

>> FLARES DO

Also, is it possible to have the script have a 25 second time limit, then it sedtammages the satchel after 25 secs?

>>YES

ALSO, is it possible to have the satchel abort its countdown if the other team defuses it?

>>YES<span id='postcolor'>

Answers in quote, you should be able to find the answer to seting the timer in the FAQ section.

Share this post


Link to post
Share on other sites

Sorry if this is wrong, but isnt there an object in Empty>Support or Empty>Objects called 'light flare' or something? Its only small and otherwise useless, but it does just stay put when you place it somewhere, maybe you could use this rather than a flare?

Crippler

Share this post


Link to post
Share on other sites
Guest jacobaby

if you use the BAS Mh47 or OH58 then you will hav e extra glowing objects placeable in the editor

use inflame true

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×