Guest Posted May 18, 2003 I have a weapon that extends the Browning class and that's mounted on a boat (regular BIS Mark II PBR) and I wish to remove the muzzle flash entirely. Is this possible? Share this post Link to post Share on other sites
drewb99 0 Posted May 18, 2003 Only if you have access to the boat's model, as muzzle flash is just a selection on a model that's named Zasleh. Share this post Link to post Share on other sites
Guest Posted May 18, 2003 Nope, unfortunately I don't. So there is no way of disabling that selection in the config cpp of the weapon? Â Share this post Link to post Share on other sites
AXE 0 Posted May 18, 2003 to remove the muzzle flash, simply add this line to the cfgvehicles section of the cpp: hiddenSelections[]={"zasleh"}; this removes the muzzle flash completetly in all lods. Hope this helps Share this post Link to post Share on other sites
Guest Posted May 18, 2003 Thanks but that's not what I'm looking for. I can't edit the vehicle's cpp, only the weapon. Basically, I'm launching a torpedo from a boat using a dummy weapon. Boats can't have missiles so it has to be a bullet based weapon. Becuase of that I get an unwanted muzzle flash. So I must remove the flash from the weapon, not the boat since the weapon can be used on any boat unit. Share this post Link to post Share on other sites
AXE 0 Posted May 19, 2003 well then no, muzzle flash has nothing to do with anything other than the vehicle model. Share this post Link to post Share on other sites
Guest BratZ Posted May 20, 2003 I'm not sure its possible yet,but i will be trying to do it again. Example: My Corsair fires outta the wings and I have my kulomet (firing point for planes) in the front of the hub and I want to get rid of that very bright flash ! I have tried this in .cpp cfgweapons but it still flashes: flash=""; flashSize=0; Possibly I need to define some sort of blank flash Share this post Link to post Share on other sites