Artak 0 Posted May 11, 2003 Hello folks. I need to know the string names for the hit sounds.. the ones where a unit screams for pain. I have unbpo'd the sound files in the data.pbo and I have converted some .wss files in there. It seems to me that the sound files which I need are named as hitX.wss. The X stands for a number. Some other sounds in the data.pbo can be used with playsound "engX" and playsound "rusX" but If I try to use playsound "hitX" it says there's no sound named like that. Also I have checked the game stringtable, but there's no indication of these sounds that I want. Thanks in advance Share this post Link to post Share on other sites
Knut Erik 0 Posted May 11, 2003 Hey, Artak. You use this forum, too? To bad that ofpec is down... Anway, to your problem. You could use the wss decoder to decode the sound files into mp3 files, and then into ogg files. Last up is to get them into your mission using the description.ext file. Hint : De-Pbo the resistance campaign. In the last cutscene where Troska gets killed, there are some cool sounds that you could use. A lot of shooting, a guy getting hit, bullets hitting the wall and lots of other cool sounds Share this post Link to post Share on other sites
Artak 0 Posted May 11, 2003 aye thanks for the hints I must consider converting the .wss files into ogg's and placing them in my mission folder and adding to the description.ext as a last alternative. I'm dying to find out the string names because they are build in sounds, which means I can use them without having to make the filesize of my mission any bigger by adding in sounds that the game already has </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Hey, Artak. You use this forum, too?<span id='postcolor'> This is my first post in these forums Share this post Link to post Share on other sites
Knut Erik 0 Posted May 11, 2003 I dont think it is possible to add the sounds like you want. The Russian voices are availeble trough "Effects" on triggers and wp's. They are therefore added trough a description.ext The hit sounds are not. The only way to acchive your goal, is to edit the files that comes with the game, and if ohers want them played, they'll need to do the same. The "Hit" files are not that big. You can use them without getting your mission so very large... Share this post Link to post Share on other sites
Chris Death 0 Posted May 11, 2003 maybe a quick workaround (not the fine english way, but it could do it). If you setdammage a unit to 0.95 you can hear a "aaaargh" is it this one you're asking for? If so, just save current dammage value into a var, then set it to 0.95 and restore back to saved dammage value. ~S~ CD Share this post Link to post Share on other sites
Artak 0 Posted May 12, 2003 ummhmm.. not quite what I had in mind but I'll take it under consideration. Thanks Chris I need the screams for a script I'm making. It's pretty much complete, but just the random screams sounds are missing. Share this post Link to post Share on other sites