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Artak

Scream for pain

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Hello folks.

I need to know the string names for the hit sounds.. the ones where a unit screams for pain.

I have unbpo'd the sound files in the data.pbo and I have converted some .wss files in there.

It seems to me that the sound files which I need are named as hitX.wss. The X stands for a number.

Some other sounds in the data.pbo can be used with

playsound "engX" and playsound "rusX" but If I try to use

playsound "hitX" it says there's no sound named like that.

Also I have checked the game stringtable, but there's no indication of these sounds that I want.

Thanks in advance smile.gif

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Hey, Artak. You use this forum, too? biggrin.gif

To bad that ofpec is down... Anway, to your problem.

You could use the wss decoder to decode the sound files into mp3 files, and then into ogg files.

Last up is to get them into your mission using the description.ext file.

Hint : De-Pbo the resistance campaign. In the last cutscene where Troska gets killed, there are some cool sounds that you could use. A lot of shooting, a guy getting hit, bullets hitting the wall and lots of other cool sounds

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aye thanks for the hints smile.gif

I must consider converting the .wss files into ogg's and placing them in my mission folder and adding to the description.ext as a last alternative.

I'm dying to find out the string names because they are build in sounds, which means I can use them without having to make the filesize of my mission any bigger by adding in sounds that the game already has tounge.gif

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Hey, Artak. You use this forum, too?<span id='postcolor'> This is my first post in these forums biggrin.gif

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I dont think it is possible to add the sounds like you want.

The Russian voices are availeble trough "Effects" on triggers and wp's.

They are therefore added trough a description.ext

The hit sounds are not. sad.gif

The only way to acchive your goal, is to edit the files that comes with the game, and if ohers want them played, they'll need to do the same. The "Hit" files are not that big. You can use them without getting your mission so very large...

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maybe a quick workaround (not the fine english way, but

it could do it).

If you setdammage a unit to 0.95 you can hear a "aaaargh"

is it this one you're asking for?

If so, just save current dammage value into a var, then

set it to 0.95 and restore back to saved dammage value.

~S~ CD

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ummhmm.. not quite what I had in mind but I'll take it under consideration. Thanks Chris wink.gif

I need the screams for a script I'm making. It's pretty much complete, but just the random screams sounds are missing.

cheznapoison.JPG

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